Originally posted by: wondergreat
P2P trading, online chatting, visiting other cities and getting togther through the avatars can be counted "multiplayer online" features. The real problem is, if these features justify a subscription model without a more interactive mechanics which would affect the growing of player's city.
Base on the beta experience, we will see if this model works after 2-3 months, maybe sooner.quote>
This. The trade feature is the only multiplayer element that has gameplay consequences. An MMO must be something more than "a single-player game with one multiplayer element".
Yes, Second Life is technically a game. But MC shouldn't have marketed the game as a "next generation city builder" if it actually meant "next generation social game".