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Everything posted by Aurelis
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Installed fine but didn't work properly for me. Sandbox wasn't activated, landmarks/blueprints/gem didn't open, etc etc - only about 1/10 of buildings opened, clicking "unlock" and "expert mode" didn't help either. Yes - files installed properly. No - it was a clean install. Guess ill have to wait for a different version or something. Nevermind. It is kinda frustrating to see Download (851.6 KB) and then realize (after you searched forums) that you actually need an 88mb file which is suppose to be downloaded, but it isn't, because servers are overloaded. How hard was it to mention this in the description -_- ?
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Air treatment plant doesn't work. I have tried placing a dozen of them - nothing changed, air didn't become cleaner. Also - one of the car parkings (the smallest one) is called Pharmaceuticals Factory. I hope this is going to addressed in v3, along with some duplicates like x2 utility centers.
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Its actually puzzling that no one defended cities xl>< or rather completely disagreed with whole idea of the thread. Id expect atleast some hardcore fanbase but seems this days peoples getting smarter and think before wasting money to support rip-off schemes. Can hardly imagine myself paying each month for single player game with chat and promises of discounts and updates in the future... specially since those are supposed to be free to start with.
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Originally posted by: niloluiz Originally posted by: 0wn3d A public chat room that has animated or 3d avatars in a virtual 3d room IS an MMO. How do you fail to understand that? Go check out Second Life. The game really is a giant sophisticated chat room, and yes its considered an MMO. quote> Sorry but it's not... MMO stands for Massively MultiPLAYER Online. A chat room that has no gameplay whatsoever doesn't make it's participants "players" as there is no game going on a 3D representation of a excel table doen't make this table a game.. .... Second life is much more than a chat room so it's a poor example to support your definition. quote> Ehum well... i suppose one could say that chatting with peoples while playing with "yourself" would classify you as a player.. otherwise chat rooms aren't MMO's of any sort-_- Originally posted by: niloluiz Originally posted by: logan86 [ really though i think the real issue here is this. no one would care whether it could be classed as an mmo or not if there wasnt one unique thing about mmo's compared to all other games. quote> Exactely. This discussion is moot. What will tell loud and clear if the game is a genuine MMO is the Market, not me or anyone here.... If the answer is "NO" than MC either will implement the necessary changes to turn CXL into a authentic MMO, or it will drop the MMO idea altogether what I believe is more likely than any other possibility.... quote> I think that in the end it will be same as with Railworks sim - small fan base willing to pay for the game+monthly fees+small addons now and then. Bet it will catch up with railworks less than in a year.. just 230 bucks to go.
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I think that chat box qualifies as a.. chat box. You can chat for free all over the internet you don't have to pay 10 or 6 or w/e amount of money to do that in game each month. As far as trading goes - you could trade energy/garbage/water in simcity 3000, trading with a person rather than AI would hardly qualify as multiplayer in 1999, let alone 2009.
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Couldn't agree more. Ive played eq2 for 3 years and i do know what mmo means. Recently i noticed that some developers started to add mmo tags and monthly fees to completely non-relevant games, releasing small patches and updates under the pretense of addons that you supposed to pay for. Check out Railworks, they released crappy game for 40 bucks and then dozen of small updates that add up to another 220 bucks. I believe that Sims series and Cities XL are basically made in the same rip-off scheme. My point is - i do not have to pay monthly fee to receive updates or features that should have already been in a single player game like Cities XL. Peoples that think otherwise either never played real mmo's or got too much money on their hands. It could be also that new generation of young players doesn't understand that updates and addons used to be free not so long ago and only recently started to get unreasonable price tags.
