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Greybeard

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About Greybeard

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  1. Biggest Failure of CXL?

    ------ Dear Joe, First of all, we would like to thank you for your interest in the Cities XL. We are sorry for the inconvenience, website synch is weekly for the moment, our teams are working on it. Thanks again for playing Cities XL. Best regards, The Cities XL Team. ----- And I will continue to pay for it... Thanks for your interest in the value I'm getting for my money...(which is very low) So when will this be what we are paying for? a month? 6 months? A Year? 2 Years? Will there be any compensation in the way of free planet months for the sub-standard lack of paid service? On another point, why are these forums so ridiculously laggy and takes 2 minutes to post? Cheers
  2. Is this game gonna go in the toilet??
  3. Originally posted by: Mathew_MC The city stats update had been temporarily suspended to help with the issues we had on the website on the week-end. But it is now back as intended, which is updating the stats each time the city is uploaded on the servers. To further clarify, we have no intention of having longer delays between updates, as this would indeed defeat the whole purpose of the web city profile pages and trading functionalities. Sorry if the formulation in the email proved misleading. If you so happen to notice any weird behaviour in synchronization, please inform us, mentioning the name of the city and time, so we can look into it.quote> Well, All my cities have uploaded recently and they haven't updated on the web pages. So all I can assume is the above is lip service.
  4. Starting over

    I deleted a city before and it took about 24 hours for name to become available. If you rebuild your new city in the same world area as the old one was it will essentually be the same area. You have to watch out that the world area your city was in still has available. Some places are a 0%, if you delete your city and wait 24 hrs for the name again you might not get back into the area.
  5. What do you think of Cities XL?

    I think its pretty cool and has potenial but they have to fix some things to have continued involement. 1.) The 'snap' on roads is very annoying 2.) No way to 'turn off' the 'scroll at edge of screen' 3.) The insanely expensive 'terraformer' that dosen't 'flatten' anything, but takes your money for it. 4.) Configurable 'road type' on zone placements (instead of 'small road') 5.) Single tree placement (grayed out) so you can make things 'pretty' 6.) Player ability to change City Name. All for now Cheers
  6. Originally posted by: lucifon Hopefully this will be sorted soon considering its a paid servicequote> Well, what it says to me is its sorted already.. "from now on all the updates on the website will be done at the same time for all the users one a week." Sounds to me like your cities webpages get updated once per week..
  7. Reply I got back from Citys AL support when I asked why my city pages haven't been updateded in 3 days. ---- Due to a huge number of contacts on our website we have been forced to interrupt the immediate refresh of the date (normally each modification, once the city is upload, is updated on the website) and from now on all the updates on the website will be done at the same time for all the users one a week. We apologies for this inconvenience. Feel free to come back to us for any other issue, doubt or simple remark you want to point out. The Cities XL team ----- Excuse me, where on there Web Pages is an announcement of this chage of service?
  8. Trading with yourself

    I can't seem to get the trade to work with my other citys, I put a token in for trade (sell) and then switch to my other city, look in the list and all I see is a 'cancel' button on teh trade entered by my first company. If the trade is valid shouldn't have a checkmark? Can anyone write a small step by step on how to do this?
  9. According to what I was told in some pre-purchase question, XL Support told me that if my 5 cities were on the same planet that I could trade between them. Anyone tried or done this yet? Cheers
  10. Well, #1 if you want Monte Cristo to see this you should send it by thier support form. To bad abou the wait. I feel bad now that I got all agro about Direct2Drive not opening Pre-Order Downloads until 9 hours after release time (8 October 2009 at 1 min after Midnight USA PDT) But 4 hours later (due to my crappy New Zealand Internet) had the game and key (Limited Edition Digital Download) If you want a game FAST you need to Pre-order/Order by Digital Download from a reputable company. Good Luck on getting a decent spot if using Planet mode, I was about 28 hours late after release and the picking were getting small on the servers. I was lucky I got some choice city spots.
  11. No Sounds, dead city

    Originally posted by: rss334 No one was ever able to confirm for me but I have since confirmed while playing the game lacks any sounds except music and when you click a building you hear a 3 second wav file. No car traffic, no people, no wind, no bird, no city - nothing but the sound of silence..... What a game killer - MC I hope you plan to add this in.quote> You have something wrong then because I here city sounds
  12. Cities XL pre-order questions!

    OFFICAL ANSWERS to above questions (Direct for Cities XL) first of all thanks for your interest in Cities XL. Let's see one by one the answers to your questions: 1) Not for the moment 2) Use the shift key 3) The game pauses automatically, you cannot pause it manually 4) Not for the moment 5) We are progressively adding information to the game. We noted that farms still lack some 6) Not for the moment 7) There is a terraforming tool in the decoration menu ( sixth icon in the left construction menu) Already answered in point 7 9) We are still working on interface menus at the moment 10) Not for the moment 11) Not for the moment 12) Not for the moment BUGS * Layers bug: reported to our developers team * Known bug * Known bug and soon fixed * Known bug Other questions: * You can't remap keys or turn the annoying 'scroll at edge of screen' off?> Not for the moment * There is no 'tilt up' or 'tilt down' key?> No, there is not * An 'emote' window came up I couldn't close.> known bug * There is a 'friends' list but no ignore list?> Not yet but you can "mute" a player * What are you going to do about the inevitable 'gold spammers'>Our gameplay system doesn’t allow gold farming and similar behaviours.. Tokens are not stocked, they are only available for 24 hours; so you can’t stock up resources and sell them. * Someone told me you can 'initiate a disaster' in someone city, this doesn't have 'pvp' does it? if so can you turn it off.> Cities XL doesn’t include a PVP mode: its a cooperative game where players need each other to achieve their objectives. We hope we have answered all your answers as you wished we did, feel free to come back to us for any other issue, doubt or simple remark you want to point out. Best regards, the Cities XL team
  13. Cities XL pre-order questions!

    I think the game idea is great been doing city game since SimCity 2000 But I have reservations on wither to buy it. If there are already some of the controls below, they are not very easy to find. Questions and Suggestions: 1.) * Will there be Custom Graphics options like if you don't want to include shadows, etc. and other things to improve frame rate? (Like no shadows but Very High Graphics) 2.) * Rotate structures before placing? 3.) * Pause or Game Speed Key? 4.) * No 'Undo' button? 5.) * Not enough information (like where to get 'silos' and 'fertilizer' so farms don't go immediatly bankrupt.) 6.) * Camera speed control? (especially when trying to build in a small area) 7.) * Much better Terrain Leveling/Forming, the current one is useless and a money waster 8.) * Not enough control of road (look really messy when trying to build residenial district on uneven ground (could br fixed by #7) 9.) * Moving windows other than chat. 10.) * Adjustable Background Darkness (all-the-time not just mouse over) on chat window 11.) * No Tilt-Up/Tilt Down Key for playing field? 12.) * No way to turn off annoying "autoscroll at page border" 13.) * Can other players 'attack' your cities or are the computer generated 'disasters'?
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