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lucius0605

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About lucius0605

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  1. What frustrates you about sim city 4

    what frustrates me is that when my city is getting educated and there is more need for everything with $$ and $$$ and they start building that stuff all the $ buildings stay mixed up between. Working with taxes havent given me positive results. Its so stupid to see a resedential getto flat next to a $$$ building with a swimming pool on the roof. So it frustrates me that i cant get a nice balanced 'looking' city.
  2. my problems with sc4

    If i ignore demands for like lets say commerciall and industrial that will only lead to abbandoment. I have tried playing with the taxes like making it sky high for dirty industry and everything with one $ sign but that only leaded to having no demand for anything at all...
  3. Hello everybody, First off all, sorry for any bad english, im from the netherlands. Now my problems. I have started building in the region san fransisco. I tried to build some poor suburbs first, to later on work my way up and let the last tiles become big cities. (see picture below) The cities have become Leonora and Pointblanc. Now i run into the problem that demand for industrie and for commerciall stays so high that even if i want to build suburbs again at the left side going down (first of them is launceston) i get forced by demand to change plans. Exactly i wanted to keep gibson more open for some nature view but demand forced me to build industry there. I dont understand how people can make such beautiful regions while i get forced to buid big industrial cities! how do you all do it? Even my suburbs are changing in look because commerciall demand forces me to keep zoning add the avenues and such. But all i want are some nice suburbs residential areas with a view commerciall strips down the avenues. Its very hard to plan a city, and i wanted that leonora and pointblanc became high wealthy cities. now its all mixed up. I hate that, because in real life you never see a getto block ugly flat building next to the trump building. See picture. And again i come across the most wealthy of cities. Even if i develop just one city and let it grow and build school and college and museums and all, the city will change but still stay mixed up. Changing taxes never worked for me. Eventually all demand goes down. I dont understand how to get it all balanced. I wish i could just build one massive industrial area like on a sea side with ports and all, and then let the rest of the tiles be resedential and commerciall. But i feel like im restricted to 4 tiles when working on 1 city because they will not reach further then the neighbouring tiles. That really mess up my planning of my region. I still feel not in control of the game. I hope you guys understand what i mean and can help me out. (i know answers like if you have high demand build up, but thats exactly what i dont want in some cities. Or if you have high demand build in a neigbouring city, i know that but that mess up my planning, because i for example, wanted to have another suburb there.) I hope you guys can open this: https://picasaweb.google.com/lucius0605/Simcity4?authkey=Gv1sRgCMvq2r3g453K-AE#5603209519809319730 https://picasaweb.google.com/lucius0605/Simcity4?authkey=Gv1sRgCMvq2r3g453K-AE#5603210377448142626
  4. Parade

    Hello everybody! I was wondering, in Simcity 3000, if you run your city well and everybody was happy to have you as mayor, form time to time you received the inventation to have a parade in the city, because you are such a good mayor;-) Do you get this inventation as well in Simcity 4? I am playing this game for a while now but never received such inventation! I was just curious, i did liked it in Simcity 3000 and the graphics are much improved in Simcity 4 so it would be more fun to watch if there are parades in the game..
  5. planning and development problems

    Rady: I know about pollution and how it effects desirability.. I know that the pollution stops at the border of a city.. (it has no effect on another city) Somewhere on this forum is a totarial named making money the easy way.. The author says that commute time stops at the border of a city what means that it doesn't matter how far the job is in the other city.. That's why i only have buses... But you say that when you build highways you noticed that your sims wanted to move 3 city's across the map to go to work.. How do you discovered that? And what i really mean with planning.. When i started the region i wanted that al my cities would look like Perrylane.. Only demand forces me to change the lay-out, (by building commercial and high-tec centers) that's why i wonder how anyone can 'plan' a massive region from the start.. how can you know how high demand is going to be? How do you know that your city's will, your zones, will grow? And not have problems with to much or to little demand? Like look at Parkopolis, how is such a big region planable? And it would be great if you can show some region shots!
  6. Getting started on the STEX for Macintosh users

    I also get a error! Argh! Help..
  7. planning and development problems

    I'm sorry Rady but i can't really follow you.. What do you mean with the absence of an especially dirty industry? Are you saying that if you don't have diry industry areas won't fully develop?
  8. planning and development problems

    Everybody thanks for the replies! Rady: I think your right, it's probably a bit like in real life.. The answers to your questions: - There is indeed 1 avenue. It runs from Haco, Perrylane, Tilapia, to the right into Mayfield. It stops there. Laverture is connected to perrylane and Haco through streets. Of course the avenue is not the only connection to each other, there a roads connected to each other as well. For transportation i have buses in every city and was planning to maybe replace some of the buses for a subway line through the city's to the commerciall and high-tec districts. - In Laverture is only high-tec and commercial, next to each other! People said that it ain't a good match but in works fine for me! See the picture. In Mayfield is only high-wealth for now, in talipia high-wealt, medium-wealth, commerciall, and a airport. In Perrylane medium-wealt, a very small bit of high-wealth, commerciall, and a bit high-tec. It also holds a university and the advanced research center. Therefore it is also the most educated and developed city of them all. Haco was the industrial city were i started out with. It has dirty industries from the old days, and manufactering. It's also has te power supplie for Perrylane and i dump all the trash here of all the cities. Mayfield to Tilapia, Tilapia to Perrylane, Perrylane to haco, Laverture to perrylane, Perrylane to Haco etc. Picture 2.pdf
  9. planning and development problems

    Thanks everybody for all the replies! Thanks that you took the time to give a serious respons! I think that i know what you all mean with ''rushing'' it, but it is not the case that i zone giant pieces of land and not have the patient to let it develop. Really, the years pass by and just nothing happens. And i never zone really big pieces at once. I have added a picture of what i mean, now it is a reasonable small piece that wont develop, but i have the same problem on a bigger scale sometimes and/or with small spaces scattered around the city. As you can see there are enough commerciall buildings around it, i have even placed a worship center on top of the piece that wont develop hoping that it will increase desirability to the area and start building on the zones that are left, or give the simulation a stimulans to start building. But it won't work, and it irritates me that i got this pieces in my city that stays unbuild. I have also added a region shot. Perrylane still represents the original plan i had with the region. I wanted to build more cities like pennylane, with low residential with commerciall at the evanues, but demand forces me to build more commercial with resulted into small commerciall 'centers'. But my original plan is gone! The question is how can you stire your region in that paticulair way that it gets the lay-out, the fibe, the atmosphere that you want? Without just being subject to the simulator and have to go along with it... Picture 4.pdf Picture 1.pdf
  10. Hello everybody, Firt of all, i am new here, i come from the Netherlands so please forgive my my poor english writing... But there is not a good dutch simcity 4 community to join! I am visiting this forum now for quite some time and i really enjoy all those great city journals and pictures of amazing city's. I really love to play the game and i hope i can someday make just a great region like for example parkopolis. Now i always run into 2 problems. One is that when i zone a area for example residential that even when demand is very high that they just don't build houses. This problem is most of the time when the city is getting older (10-15 years and further). The crazy thing is that when i start a neigbouring city and zone for residential they build instantly (logical because demand is very high) and even then, when that city gets older i run into the same problem. Crime, low education, pollution, no-road connection all that stuff is not the problem i have took care of that! The second problem is that i found it very difficult to plan! When you look like a region like Parkopolis i just can't understand how anyone can plan this out en let it work! For example, i want to build a suburb like city so a lot of low density spread out residential areas with commercial on the avenues...But how bigger the city gets most of the time demand for commercial gets so high that it forces me to build commercial areas otherwise my sims wont get a job...And then my beautiful suburban idea is gone! Then i notice that i can't hold on to the way on how i want the region to become but i feel like the game is deciding it for me, and i can't stand it! I want to plan and create a beautiful region on my way but how do i get on top of the game and find the control? I am very sorry for my bad english! If it is terrible i don't now..Anyway i hope to here from you! greetz
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