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Wishlist of issues to have corrected for the new CitiesXL 2011!
cuboctahedron posted a topic in Cities XXL
A while back we all had submitted our wish-list on this forum (and the beta forum at the time of MC). Obviously many issues and wishes were ignored. In order to summarize these I thought to add a poll here, so Focus Home Interactive can hopefully set a priority list in order to address these and participate with the city-building community! Since the new game will be modelled much on the old game, I thought to have the list setup based on my experiences with the game in it's current condition. I'm sure everyone would like to choose more than 1 option, but in general just choose the one you find most important. Also I'm sure there a more items to be addresses, but these are the ones on the top of my head :-) . I left out modding, as that's something everyone want to have anyway... cheers Patrick -
any hints were to search?
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Hi I have few questions I hope you can answer: 1) Are the lost size indeed minimum approx. 40x40 meters? or could you see smaller units in the game? 2) the play map is set to 10x10 km ; how do the city edges look like? 3) Do you forsee any limitations in the given map-size when building large cities? 4) any hint on regional play in single mode? 5) how do roads connect to highways? 6) can you drive a car yourself in the game? thanks! Patrick
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Something I really found annoying in the Sim-City series was that buildings kept on replacing themselves rendering a nice layout neighborhood totally unrecognizable the next time you would visit it. I hope CU will address that issue by making building look deserted and depreciated should they not meet the criteria (real estate prices, pollution etc) of the neighborhood . The user must than manually destroy and replace the area by zoning new buildings. I am really looking forward to this game, and these suggestions might be nitpicking to some, but I consider myself a die-hard SC player (since the first version) and would like to put forward any suggestion to make it a perfect game.
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Originally posted by: KeanoManu But with the actual globe option, everything will be out of proportion. Building London will take up half of Britain and so on. But it would be cool to have the option.quote> I don't know how big the region size is actually going to be; I was hoping though the the play area size, e.g. Britain, would be identical (area-wise) to the actual size of the the islands, so you can theoratically rebuild a whole country (providing you have enough harddisk space). It's not that Monte Cristo has to mimic every hill, river or other details of a country/continent, but basically just have the contours of the coast-lines, and the climate main features (desert, artic, tropic, temperate, mountainous etc). Indeed it would be horrible if you build a city like london, and have Heathrow airport located in Bristol or Luxembourg-City be a suburb of Paris. In addition, perhaps Monte Cristo could use the mapping of a game like Microsoft Flight-Simulator as template for the geographic features.
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One more thing I would like to add to the landscape-shaper (god-mode). I saw you use a globe as start point, which I found awesome! However I would suggest having three options: 1) A globe, with all continents shuffled; the way the preview images currently show (Australia positioned right next to South America). 2) An actual factual globe. 3) a phantasy globe, where you can create imaginary continents. cheers Patrick
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I agree with the last poster!! When houses are built (either manually or through zone-ing) I don't want buildings to suddenly to change shape. If you build a certain neighborhood to you likes, and after a while come back again to the neighborhood, you want it to be recognizable. I really hated that in SC4 (esp in SC3) My suggestion is that house are build to a certain class (rich, poor etc.), and if prices or conditions of a neighborhood change than buildings that do not match the neighborhood's criteria must than look deserted and empty. The player must than demolish the zone/buildings and replace them with a new set. I really think this must be addressed cheers Patrick btw, I am a real fan of city building games and look very much forward to his game; CU, (not City Life actually). I even made a concept-image a few years ago how I would envision a simcity game ( http://www.geocities.com/cuboctahedron2004/simcity5_image.jpg ) So far I think CU, of what I've read, even exceeds that expectation!
