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  1. Things that have become Obsolete this Decade

    What about these? I don't know if you can still buy CRT monitors with new computers nowadays. I still use one, and I hate it. It's wider than it is long, the screen flickers because of the refresh rate, and the screen is tinted yellow.
  2. How do I shorten commute time?

    Maybe you could zone more commercial and industrial zones in the city, near the homes of the R$$$ residents, so they won't be forced to leave the city to find work. Going from city to city raises the commute times disproportionately, even if they're only working a block away from the border.
  3. I find it helpful to have one city with a large amount of industry to support a high number of residents in another city. It increases residential demand in general, and prevents some of the no-job zots that pop up in less populated cities. The best way to get a lot of jobs fast is to create a giant dirty industrial city. If you do build an industrial city, an adjacent residential-commercial city won't suffer the adverse effects of the dirty and manufacturing industries, and desirability will increase. Additionally, if you build a landfill in the industrial city, you could ship trash out of the R-C city, making it easier to attract wealthier sims.
  4. It appears that one-way roads solved the problem. I managed to divert traffic to the avenues, which eliminated most non-local travel through the residential districts. I couldn't find a good spot to put a highway without demolition of mass transit stations, rail, and civic buildings.
  5. I'll do both the one-way road and highway approach. The biggest problem is that there's a lot of railroads everywhere, and that makes highways difficult. I also think I made my blocks to small, so I have lots of 4x4 blocks to plow through.
  6. I'm pretty new here at Simtropolis, but I've been playing SimCity for a long time. So hi. Anyways, I have a respectably sized city of over 100,000, and recently, high-density residential and commercial buildings have popped up everywhere. From the beginning, I tried to force traffic off the roads using buses, trains, and subways, but with all of the high-wealth people living in skyscrapers, they all want to drive. The main structure of my city is based around avenues. Commercial zones surround the avenues, and residential and/or industrial zones are in the other areas. The idea is to get traffic on the avenues, and thus increase commercial demand on the avenues. Here's what it looks like: The problem now is that not everybody decides to use the avenues (even with the improved NAM pathfinder), and use the side streets. So I think what would be best would be a highway that passes through residential zones and deposits commuters in major industrial and commercial areas, and also the northern neighbor connection. What makes it difficult is... a) Many commercial zones are facing the avenues, so highways can't be built on top of the avenues. b) There are many railroads and subway stations that go everywhere. c) The number of high-density buildings makes finding a good path without demolishing a lot of skyscrapers hard. Any recommendations? Oh, and this is an overview of the entire city (it's the medium tile size)
  7. Washington Mutual Tower

    Actually, I think that Russell Investments is moving in. I keep getting a box when trying to build the ploppable landmark version. Are there any dependencies I should know about?