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kmgibbs

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About kmgibbs

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  1. Concept: Public Safety

    You're right, Public Safety is a little more broad than the concept I was actually after here... Regardless, what do you think of the police concept? anything you'd add or change?
  2. Concept: Public Safety

    From what I could tell about fire response from the snippets of the Glassbox demo, this is exactly how Fire response works, so hopefully Police response will be the same. On your other points, I agree whole-heartedly. My idea is simply a groundwork and a basic idea. From this system I could see a SimCop spin-off title or something similar.
  3. In my opinion here's how I'd like to see Public Safety tackled in Sim City! To start, each city would have a theoretical safety rating of 100, as time passes, occasionally crimes will occur just as occasionally fires would break out, and if you have proper police coverage, the police will apprehend your criminal sims and restore your city's safety rating back to 100. Failure for police to catch a criminal will keep your city safety rating lower. Theoretically, the way this would work, is that based on probabilities the city will randomly spawn a crime somewhere in your city. Calls to 911 will direct Police agents to the scene and their priority will be to apprehend the Suspect sim. The Suspect agent will be tasked with making it to the farthest border of the city (so that your police will have an opportunity to stop them), disregarding traffic signals and other sims. (this may result in the suspect's car being disabled, and the chase turning into a foot pursuit.) The police meanwhile, will be faster, but will have to worry about causing any harm to sims in the crossfire, and thus, may be slowed down. If a suspect sim escapes capture, and leaves the city, they become "AT LARGE" and will commit crimes in other cities in the region. Which ever city captures the Suspect sim, will be granted the safety points the suspect sim stole from other cities, along with bragging rights for their superior policing ability. I think, not only would this add a new element to multiplayer, (having a theoretical "Sim City's Most Wanted" section where you can see all AT LARGE sims in the region and their respective bounties.) But the fun of watching your police sims run down a fugitive sim through the back lots of a residential neighborhood would be a very cool experience. What do you folks think? -Sim City Chief of Police Ace Adams here's a shoddy version of what a "most wanted" thing would look like...
  4. Ehm, just play?

    personally, the online version was what I've been waiting for anyway. It's what makes this game so much different.
  5. Ehm, just play?

    I had te same issue with my game initially. as soon as the server came back online it worked fine. just be patient. (for the record, I got my beta key for free from a german gaming site. lol)
  6. Simtropolis Beta Key Giveaway!

    The way I understand it, words are released every few hours around the clock to give fair equal advantage to people in other time-zones. two words that I know of have been released so far, but there may be more out there that have yet to be found.
  7. Simtropolis Beta Key Giveaway!

    Originally posted by: Ofaloaf Originally posted by: Fabricio99 Originally posted by: kmgibbs I wish I had an example of a codeword so that I knew kinda what I'm looking for....quote> Junebug and Onomonopeia quote> Those are both used up, though. Haven't a clue what any of the remaining live ones are.quote> no, thats exactly what I wanted. I don't expect someone to hand me an active keyword, I just wanted some idea of what the words are like. This makes it more clear what I'm looking for. thanks for your response.
  8. Spare Cities XL Beta Code

    oh, that sucks. lol
  9. Simtropolis Beta Key Giveaway!

    I wish I had an example of a codeword so that I knew kinda what I'm looking for....
  10. Spare Cities XL Beta Code

    um.... I guess 100.
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