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The_Skyo

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    A long, long time ago...

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About The_Skyo

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    Freshman
  1. When to replace low density areas?

    You can build bridges any time.. To connect your bridge just make sure you start and end using the bridge tool at ground level. If you leave the end piece above ground level (ie supports still under roadway) then you can't attach a normal road to it. Re-do the bridge using shift to adjust the height.
  2. ***** question about computer specs and playing the game.

    Yes it will work. This 2.5 goes back to single core cpu's that also did less work per clock. I also have a q6600 still and it runs well. It doesn't use multi-core but dont worry it runs well. Any core2 processor will run it better than an old pentium 4 or athlon 64 at the same frequency.
  3. When I say use small parts of roads (and yes I only use curved roads in my cities) I assumed you'd be using shift to manually make the road look nice... So it doesnt look like a set of stairs.
  4. I know what you mean, you can place a road before and after the bump, delete it, and remake the road. When I'm in really hilly areas I manually set the height of the road in small sections. If the sections are relatively small (about the length of two normal houses) then they will not bump with the terrain but will stay straight. I am always using small roads to terraform bumpy areas too, and have almost never used the actual terraforming tool.
  5. Buses in SP on Thursday

    www.citiesxl.com Good news for those of us who had been putting some of our cities on the backburner until the patch came out! Hopefully MC start opening the game up for custom buildings and they make some pay-for-content so they get back on their feet.
  6. Cosok City

    From small beginnings as an industrial and oil exporting village, this city soon expanded over the surrounding hills until only a few remnants of the original landscape remained. The original valleys were maintained as highway routes and will perhaps one day house trains, once citizens master the art of parallel construction. The new expansion became quite expansive indeed, but citizens complained that major through-ways were limited to expressways, contributing to traffic during rush hour. Thankfully expansion included hi-tech businesses and some offices, keeping traffic movement dispursed and manageable. With the old industry town nearing maximum land use, and with traffic approaching congested levels, an island in Snowcat River was designated Industry island, and is the central hub of manufacturing and industrial processes. Another island was selected for its stunning vistas as the site for hi-rise expansion, primarily offices but also hi density housing. Without a budget for subways, the traffic situation would be horrendous (according to a feasability report) if not for some accomodations on this island. Locked for months at a time in perpetual daylight, some were shocked when darkness fell. A brief flash was visible from above during this momentary darkness and roads glowed various unnatural colours, then the light returned and things slowly returned to normal. Future plans return to the drawing board as knowledge on bus line management is forgotten following the disconnecting of the internet. This new internet-free city seeks to create its own knowledge base and will be expanding north in the foothills along Snowcat River. There is a lot of land left to urbanize one zone at a time. The extensive bridge network is a drain on the city coffers, and the mayors office eagerly awaits the re-invention of bus management. Eventual suburbanization will occur on the flatlands on the other side of the river as an experiment in transportation. Northward expansion will become increasingly dense. -The_Skyo
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