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A long, long time ago...
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0 Clean SlateAbout chkltcow
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Freshman
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Fix the economics... leisure activities should bring revenue and tax income... not cost the city The ability to upgrade roads without destroying everything around them... or even if there's something on only one side. Numbers, numbers, numbers, numbers, numbers. Give us feedback into what's going on other than color codes that mean very little. A more full transportation simulation. Not just mass transit, but commercial/freight transit as well. Those should all be doable within the confines of the game, I would think.... even a vastly upgraded transport system.
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Originally posted by: mentarman Some people seem determined to see the absolute worst in MC. quote> At this point, have they given us reason to see any other way? As I said in the thread, I haven't even touched the game in weeks but I pop my head in here once every week or two to see if anything has improved... and it seems like every time I do there has been some other collosal failure on MC's part. When the biggest recurring complaint about the game has been the utter lack of communication from MC, and their communication on this is little more than an acknowledgement of "Yup, we suspended it".... how do you expect people to react?
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Originally posted by: swat-medic In my opinion a pause feature is not realistic, quote> A bowling alley costing a city $5000/month isn't realistic either... yet we got that
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Originally posted by: Kredit Actually, I think the problem is in the inclusion of Solo Play. It's more than obvious MC designed this game with online play in mind. And although the online options are limited at the moment, I think there's lots of potential here.... In my opinion, they should have made a choice and stuck with it... Either make a traditional offline city builder, or take a chance and release an online city builder, subscription mandatory and only online play. Not this "we want to make it an online, sub-based, game... but we fear a lot of the players won't want that, so we'll sell it as an offline game as well... but of course we do want everyone to play it online and pay the sub, so we will make the online game more appealing!" quote> I wish they would have, as it would have $40 more in my bank account now, as there's absolutely NO way I would have touched it with a 10 ft pole. As-is, I've spent $40 on a game that will likely not be touched again because it's really just... not all that fun. And there's no way I'm paying extra for a promise of content that's "coming soon" when right now the only thing that money gets me is a chat room. I REALLY wish they would have just gone MMO only instead of having us "traditionalists" waste our money on a gimped single player experience. Compromises, while sometimes necessary, are seldom a good thing for quality... quote> AMEN!
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So much for 'Real Time' Viewing of your city stats online
chkltcow replied to Greybeard's topic in Cities XXL
So are we going to get an extended trial period of the Planet Offer, seeing as how at no point in the last week was I able to see my online cities? -
Okay, I own the game, I've played the game, and with my first post here, I'll rain negativity on it just for you Lucifron: My first impressions with the game were that the graphics were great, the ability to make randomly shaped areas and have it just figure out the best way to populate the space within was a neat feature, and the game was easy to get into. Those first impressions didn't last long. Once you break that 20,000 population barrier and start getting into needing resources, I quickly became less amused. Why can't my cities trade amongst themselves? If I have 5 cities in a region, one producing plenty of water and lacking oil... the other producing oil and lacking water... REALLY, why can't they trade with each other? I'm going to buy into the "MC is greedy and trying to get you to pay for the PO." So instead, I have to set up multiple oilfields, subsidize them through my city's coffers, export their goods to OmniCorp for peanuts, and turn around and buy water for 100 tokens. And speaking of subsidizing, the economy is just strange. Leisure is a tax burden? I can see it if you're creating parks... but for things that should be a profit-earning business (go-kart track, for example)... it's just mind boggling. Oh, but don't you dare think of taxing those poor citizens. Their 15% tax rate would be considered low in the real world, but god forbid if you bump it to 16% you'll have a riot on your hands. But my biggest complaint is and will continue to be the Planet Offer. I tried the 7 day free trial hoping an expecting to really get something worthwhile out of it.... but there's nothing. Essentially PO adds a chatroom to the single player game and frees you from the shackles of OmniCorp, but for what? There is TRULY no compelling reason at the moment to pay $10/month for a chatroom... and it's pure greed from MC trying to milk us gamers for every penny they can by only allowing portions of the content to work if you're paying $10/month. So my advice to Monte Cristo for the sequel to Cities XL: A) solid single player game with purchasable content packs, ala The Sims, Sim City, Fallout 3, and pretty much every game out there today will annoy your customers FAR less than trying to bleed them dry on a monthly basis. B) go hire the guys that created Capitalism II to give you a better economic simulation, ESPECIALLY if you want to put so much focus on trading.
