i use the black hole management water works and the ionic infusion power which also gives water
the power does cost 9000 a month if not regulated but does give an almost instant 9000 to high tech taxes so reduce power to almost nothing and increase as needed this should give yu about 5-7000 a month income other alternative is use bsc funding mod allows you to build very large cities without depleting your funds turn it off as soon as you start making money
i can usually using super mega zoning to put up large residentian hd lots and high density comercial and get about 200 to 300 thousand sims in about 1 hour perhaps 4 sim years at fastest speed major networks go in after my main areas are making money with taxes i seldom use any indiustrial unless i need it for eye candy
That Seems like cheating to me. A power plant that pays you? Magic money? No, that wouldn't take long to ruin my game.
Amtrak7,
Start Small! Everything you build that's underutilized costs you money monthly. Leave space for highways and such as you start, but don't build them right away. Your cities' footprint dictates the need for highways , as well as the individual sims' commute needs. Build them if and when they'll be used.
Cities are all about efficiency. The best way to build a sucessful city is to get the most bang for your buck out of everything. Buildings with effect area radiuses should be placed so that as much as possible of the coverage you're buying is being used. They can be easily moved as they cost only a few times month's bill to rebuild elsewhere. Move schools along with your city as you re-center them on a growing footprint and, at least once, upgrade to large (or starting with them as you said, if you don't have extra cash at the beginning).
Transportation is never an issue at first, but plan for when it is. Know your corridors for rail subway elevated/monorail et cetera. One elegant solution is to use bus at first which as was said, utilizes existing road networks, and then as car traffic becomes an issue in various ways ( congestion, pollution), switching them to subway stations. Remember that larger roads - highways, avenues - are the least efficient kind of overland transportation, taking up 2 squares per 1 square travel distance, and in the case of intersections, much more. You might use rail instead; it's very cheap, builds well over terrain, and can be upgraded later easily enough. Plan to mix networks in large cities - I recommend subway for space efficiency, rail for cost to cover sparse cities, a conversion to el or mono if cities get dense (which saves space on the stations ). Both are hard to work with; getting them off the ground wouldnt' be nearly as valuable as track joinings that worked properly more often! So be ready for challenges with above-ground rails, and get the most out of your waterways - use ferries! They're cheap and can be a good way to get people around extensive waterfront, even in small cities.
Try to make your cities nice . Build parks, and plant trees in them if you like. Trees are cheap and I suspect the sims like them. You can build trees all sorts of interesting places... Leave a few tiles of open space here and there, and consider planting trees on them if you haven't yet. Spoil the sims - your cities will prosper and glow with happiness.
If you centralize your services, plan for your transportation networks whatever they may be, and manage your sims' happines, thereby maximizing your approval rating and demand as well, your cities will prosper.