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roandr

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Everything posted by roandr

  1. Sim City 4 Lagging

    I have the Deluxe version (Sim City 4 + Rush Hour) and the below code is from the Graphics Rules.sgr file. I had the same problem(s) as others in this thread and initially tried to correct it according to "shadowdanes" instructions. I settled on a different solution that did not involve sacrificing shadows. Works great now. PS! I have marked the changes I made in the code with the color red (Almost at the bottom). EDIT: Seems there is a limit to how long a post can be in this forum. I've added an url to a copy of the file if someone is interested and only added a short snippet below of the code that I changed. Download file from here. # The Radeon series has a very slow path for partial # depth buffer copies. This has apparently been # fixed for 9500 and later models in the latest drivers, # but cannot be fixed on previous Radeons because of # hardware limitations. # NOTE: disabling this rule unnecessarily may lead to # very poor graphics performance. #partialRule "Radeon" #stringMatch cardIdentity "*Radeon*" partialRule "SlowSubrectDepthCopy" -any stringMatch cardIdentity "*7?00*" stringMatch cardIdentity "*8?00*" stringMatch cardIdentity "*9000*" stringMatch cardIdentity "*9100*" stringMatch cardIdentity "*9200*" stringMatch cardIdentity "*9300*" stringMatch cardIdentity "*9400*" # stringMatch cardIdentity "ATI, Radeon" stringMatch cardIdentity "ATI, Radeon VE" stringMatch cardIdentity "ATI, Radeon Mobility" stringMatch cardIdentity "ATI, Radeon FireGL" # results in special low-impact scrolling mode. property noPartialBackingStoreCopies true # try to reduce the number of dirty rects. property dirtyRectMergeFrames 8 # use black and white cursors. The Radeons seem # to work with colour for a while, but in low # memory situations revert to flickering. option $Cursor $CursorBW #end end
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