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klanko

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About klanko

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  1. Oh I forgot to mention that a while ago I read on SC4Devotion, that since NAM Simulators run slower than vanilla, that often if you pass in game time too quickly, new residents will not be able to find a job within the 6 month limit. Does anyone think this is the problem, and if so what can I do about it? I thought about this for a while and have been running the game on turtle speed. No solution.
  2. First, let me say this site rocks, and so far I haven't really had to ask any questions due to the wealth of info here. However, I'm running into a problem that I can't solve. I'm running simulator Z from NAM, and for some reason I'm having a very hard time keeping new $$$R from having immediate commute problems. They move in, and almost immediately put up a no job zot. Before I go further, let me reassure you that I understand the standard reasons for $$$ going jobless. I keep taxes up and am careful with amenities as to have the $$$R move in slowly, keeping pace with $$$ jobs. I undertsand that $$$Ind and C only have a portion of their jobs going to $$$R, so I make sure I have plenty. I have a large population of $ and $$R to support the economy is general. Not saying I'm an expert, just that I know the basics. I have a standard grid layout city that I use when testing any mod that significantly changes the game. Sort of my "control" city to see if a mod is to my liking. I'm using this city and there is no congestion. $ and $$R find jobs easily, and as the simulator is meant to do, will even travel long distance to jobs while still considering their commute "short". But for some reason $$$R will get the no job zot almost immediately. I've tried this twice, and in one city which got pretty big, even the $$R run into this problem after a while. This "control" city has almost never failed me. The only reason I don't use it all the time is that it gets boring after a while. Props to anyone with suggestions, help, or references to past threads on this topic.
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