-
Content Count
21 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
1 RecognisedAbout bleakstyle
-
Rank
Sophomore
-
Originally posted by: Tarkus I think I remember reading that Brasiliera, Brazil had the widest road in the world. Parts of I-5 in Los Angeles (around Disneyland in Anaheim) apparently are really wide. I had heard that they had widened the road to 13 lanes in each direction. I don't remember it being that wide the last time I was down there 5 or 6 years ago.quote>. Not sure if this is the one you were talking about. I knew from somewhere this is called Monuemntal Axis in Brasilia, Brazil. I don't know if this counts as the widest road, since they are more like two seperate one-way roads. And thanks for all of your replies. That 16-lane highway is really one great concrete miracle! My eyes are open.
-
Greetings all. I came across this question when I was using Google Earth, then I thought of a show saying a raod located in Buenos Aires is by far the broadest road in the world. I have no picture at hand but the satellite map from Google Map, here. As I looked northward, I found in the same city there is also a highway of 12 lanes, which I thought may have the potential to be the broadest highway I ever know, here. Of course my guess could be wrong. Where is the broadest highway and road you know anyway? Please share
-
Desirability and parks! They dont work?
bleakstyle replied to bleakstyle's topic in SimCity 4 General Discussion
EDIT: Sorry guys, I think something went very very wrong when I tore the whole city down and found there were still 13k people (ghosts???). Later I obliterated the city, the demand chart looks like this: This apparently does not concern any gameplay skills.. I feel terrible wasting your time like this, but I do learn a lot from you all. Thanks again. To irishgrapes and Peorth: I am sorry that I couldn't provide more photos than those now in my photo album. Since I have been doing some overhauls to my city trying to save it, figures on demand chart, numbers of residents and others are different now. But the layout is basically the same. I don't know if it helps, but I can tell you when the problems occured, all my cities totaled residents of 240,000, commercial workforce at about 150,000 and some 20k~30k in industry. Not until some tall skyscrapers appeared in my city did I witness the large scale of dilapidation in $$$ area: Here are 3 other pictures from Depression 1-4 But only this time, I had these tall buildings in my other city but they seemed to work out fine. Now I am really confused. I fully understand the concept of zoning middle density first. However, I used to zone from the beginning of the game with high density in all areas and this is the first time I have a problem of it. so I still gonna take your advice too to rezone the whole city and cut all connection to other cities. My guess is that the demand will go back to its initial stage, and hopefully this time all will go well. To railrod7: Yes I couldn't remember and know which one caused the overall desirability decline to my city. So that's why I removed the whole plugin folder to eradicate the possibility. But you can keep your eyes on some buildings that offer too many jobs and take them out of your plugin folder temporarily to see how it goes. Of course it's only my conjecture, because in my case, all started when a steely office building with 4000 $$$ CO jobs appeared in my city while the rest of my building gave at best about 1000 CO$$$ jobs. (in the second run) To frndofyaweh: Could you please elaborate how well should the traffic go to satisfy $$$ sims? I checked at the initial stage some buildings they showed middle in traffic noise and by that time commute time is averaged 40-50 mins. I don't know if it is enough for high wealth sims. Or should I make them both low in traffic noise and commute time? Thanks all you guys for sharing your expertise. I really appreciate it! You're awesome!! -
Desirability and parks! They dont work?
bleakstyle replied to bleakstyle's topic in SimCity 4 General Discussion
To tchaos713: You're absoultely right. Yesterday I checked commute chart and found something unusual: they spend 450 (mins) in commute. How could those sims, senseless as they are, tolerate so much commute time. even though I've placed sub station in front of every building and street corner. (well, actually I got 450 mins of commute time when I removed all the plugins.) Then I tried to use NAM's Traffic_Plugin_Radical_Custom_Special coupled with DM's transit supermod to reduce the commute time. And so they did. Commute time was then at about 20 mins but res dilapidation didn't get any improvement. (just to be clear, I had NAM installed when the problem was found, then removed, found commute peaked 450, reinstall NAM and DM's) Thanks for the reminder! To ten1902: Yes I have three neighboring cities, and as you suggested, this city's calender is indeed much further (now 277 yrs) than the rests'(about 50 yrs only). I was not aware of that time differences would cause the problem, but I did noticed that demand is different in different cities. So I think I will run the other three cities to catch up on this one and see what will happen. Thanks for the advice Here's something you might be a bit more interested in: I was so annoyed to see the low desirability in res area, and I turned to blame some of my previously downloaded RCI BATs, which have too many jobs offer. So I removed all those RCI BATs from plugin folder, and tada, the desirability became much greener than before. This time they didn't drop for some time, but it seemed the nearby commercial zoning has certain negative effect on wealthy sims. The results are res got abandoned again, but this time I believed it's the demand instability that caused the problem. (it's kinda complicated and my point here should be some BATs might have negative effect on $$$ res and its desirability) -
Desirability and parks! They dont work?
bleakstyle replied to bleakstyle's topic in SimCity 4 General Discussion
Ok. I guess now I can only choose to remove the bats or reinstall the game. Just now I searched the forum and found some people seemed to have the same problem using bats but affecting desirability. Maybe those bats are too much for the game. lol Thanks for you kind help. -
Desirability and parks! They dont work?
bleakstyle replied to bleakstyle's topic in SimCity 4 General Discussion
Thank you Peorth and ten1902 for you advices. I totally agree with those causes of dilapidation, but that's just not the case in my city. Here's my delimma: 1. I have full budget running civic services, schools, hospotals police stations, and so on. No NIMBY buildings in res area and commerce district. 2. I have about 4000 demands on $$$ res, and +6000 on $$ res, and a few on $ res. After I installed bone1's mod, the remained hi-rises got dilapidated one by one, and then abandoned due to low desirability. So I bulldozed those abandoned buildings and then humongous Salvation Towers replaced them. At this time $ res demand dropped but $$ and $$$ res demand were still high. But some zoned areas only developed into small bungalows even though there were high demands on $$ and $$$ res. In some places land values also dropped from high to middle, nothing's changede except time lapsed. So now I have many $ and $$ buildings ($$ demands are still 6000+), overall desirability for $$$ res is pretty low. 3. I also have high demands on CS$, CS$$, CO$$ and CO$$$, but not CS$$$. I have about 50k work force on commerce, many of them are $$ CO CS and $$$ CO. $$Cs are fine, but CO$$$ have the same problem as with $$$ res--they are at half of its capacity (but not dilapidated or abandoned). 4. I have hi-tech demands at about +2000. Nothing happened when I zoned the area. Then I placed some parks around them and they got into hi tech. At that time desirability map for hi tech shows high desirability. BUT!!! Same thing happened again!! As time went by they got toally abandoned because of low desirability. Again! 5. Then I put many small plazas around res and commcercial districts, many $$$ res and $$$ CO or CS began to tower like hell. Desirability map shows high too. Again, time lapses and they got abandoned. 6. Currently $$$ C buildings are all at about 50% of its capacity, while $$ C are fine. I can't use up the $$ CS and CO demands either. To conclude, high wealth simes are unwilling to move into my city simply because of low desirabaility, which no matter how I tried can't be maintained. The traffic volume is low, traffic noise is at most middle. There's little pollution in res either. I have plenty of tall office buildings, still they don't wanna stay. Am I the only one witnessing the receding desirability? Or there's still other factors affecting desirability? If there's any please tell me coz I couldn't find any. Oh, I play sc4 at hard game difficulty level, I don't know if it in any way relates to the problems I'm having now. Sorry to make this so tedious. -
Desirability and parks! They dont work?
bleakstyle replied to bleakstyle's topic in SimCity 4 General Discussion
Date: 2/18/2006 5:43:23 AM Author: Peorth Before anything else, did you install any mods that might have affected SC4? Second, when you used Query on the abandoned buildings, what reason did it say? Low desirability, long commute, low demand, etc? Third, what's your R$$$ tax rate? The first thing I consider with R$$$ dilapidation is not desirability but an excess of rich sims that cannot find jobs; often caused by low R$$$ tax rates. Your R$$$ tax rate should be at least 9.5%, personally I use 9.7-9.8%. Once this is done, you might want to get Bones1's mod that increases the desirability requirement for R$$$'s from 20 to 50%. quote> I only installed mods like NAM, or those affect on terrain textures, landscape stuff, nothing affecting demands or radical mods. Second, I thought I might have said it wrong, my building did not get dilapidated (this means all sims leave the building, right?), they got fewer residents then eventually are occupied by $$ res (so buildings blackened). The $$$ res tax rate is at 9%, as the game default setting. But what you said about raising the tax rate is quite new to me, but reasonable. Thanks for the tip!I also checked Bones1's mod before but I was afraid seeing many $$ buildings. But what the hell I'm gonna give it a shot! After this post I let the game run for another sim decade only to find more $$$ turned to black. This time $ and $$$ demands both dropped to zero while $$ demand remained the highest. Maybe what my city really lacks is $$, not $$$. Thank you anyway, I will keep trying to save the city. -
Days ago all of my hi-rise buildings got dilapidated for reasons I was not aware of. At first they simply reduced the number of people living in the building, then when the number is too low to support the building's outlook, it blackened. In other cases they got occupied by middle-wealth residents. Eventually most of the hi-rises turned into black or ugly ghettos. So I searched the forum a little and found out the reason why high-wealth residents abandoned their building is linked to low desirability. So I tore the city down and strated rebuilding, hoping to create a more satisfying environments for my sims. I tried to build a underground network to relieve the traffic, built as many parks as I can to increase the desirability. but my sims are still abandoning the hi-rises. That's when I downloaded THL DataView Detail Mod v1.0 in hope of finding out the real reason by a modded, more detailed desirability map. I also did a test on whether parks/recreational buildings have a postive effect on desirablity, but the results are quite frustrating. I built three large parks around a $$$ building where only lives 60% of its capacity (153/241). Then I found the desirability increased a great amount, and the residents come to 235/241. I was delirious at first but after months passed the desirability dropped gradually, and the residents came to 156/241. I am at my wits' end. I don't know if it's a bug or something, or there's other thing that I can do to increase desirability once and for all. Many other areas in my city underwent the same situation and those parks were like a big joke, hated by my sims. Could any one tell me how to fix this up? I'd be very very appreciated! I captured three in-game pictures to show where my problem is, but because I couldn't find a place to host them so I put them on my photo album here . And pardon my English.
-
thanks for replying it looks like few people are constructing space port since STEX is already that good hehe..
-
I couldn't find any info about space port in the forum and omnibus, like the YIMBA or NIMBA and its radius and so on. I searched the forum but no one seemed to have asked this question, nor have anyone provided such information. Please tell me where I can find them or what effect it will bring by building the space port.
-
-
-
Sorry to reply this thread again, but I've got another question about the lot you applied in one of your screenshot. Here's the picture you posted: What's the name of the sidewalk-like fence above the tunnel? I've tried every possible keyword but found nothing. Hopefully I can use this in my city as well. Many thanks!
-
I spent a lot of time, well, really a lot, reading this thread from the beginning, and the only motivation is to see more about your wonderful design and landscape!!! I was absoloutely stunned and paled beforef you!!! You are really worth the praise and I can only use a Chinese proverb to descrbibe how I feel now :
