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The New Official Next Generation Sim City Wish List
Beauchard replied to Goldfish4209's topic in City-Building Games
1.Get rid of the grid, and replace it with a super-grid of much smaller pixels, so roads and buildings can be placed at several different angles. 2. I like the ability to pick particular buildings as in SCS, but make zoning free, at least on a lower difficulty setting, so that cities can be master-planned more easily from the beginning, this could include a "road" zone for places where roads would go. Of course they are only plans, and not buildings and cities could grow in a different direction. I also see these roads as evolving on their own, from when they are zoned they should become trails, then with some money can be paved, but its hard to say how wide it should be, as built in sidewalks, medians or bike paths can grow also in a road zone. 3. Any new game should be dual disk blu-ray, and have a ton of buildings, and of course lifelike terrain, and of course keeping it easily modifiable. With 20-30Gs to start with, let some independent ones on as well. This should include different styles of architecture from several different places in the world. 4. I've always wanted the game to be more historical, it would be nice to have much older time periods, starting without electricity. This would not be as hard as it sounds, it would just require a large collection of different buildings. 5. earth-sheltered homes and buildings, bonus mega buildings like giant domes, spaceports, remember arcologies? 6. Cities and places from real life, on a realistic scale. This could be done with some of my earlier suggestions, real cities can be laid out pre-zoned with zoned roads, inviting us to recreate them, which could get especially interesting if paired with historical gameplay. Or if given a good building architect tool it can allow someone to entirely recreate a city or as close as possible. Need: Paris, New York, London, Rome, Los Angeles, San Francisco, Berlin, Moscow, Tokyo, Beijing, Hong Kong, Dubai, Jerusalem, Chicago, Sydney, Portland, Seattle, Vancouver, Cairo, Toronto, Montreal, Quebec City, Humboldt, Mecca, Madrid, Amsterdam, St. Petersburg, Nuuk, Lagos and nothing less! 7. Regions are so daunting, at least for me, should still be available, but maybe move some online, or make it optional, or have the game build cities of similar size to yours in selected auto-mayor mode building themselves at the same level as you, or some controlled level. 8. Housing tracts, it could be done in a special way, as a short term business with four model homes, and an empty lot, but the lot may not pay off for you if no one comes to buy, or all the land may not be used up right away, or worse a whole lot of empty homes. Similar thing could be done for housing projects, trailer parks, suburban shopping centers. This could be done in a clever way with different buildings that are randomized or adjusted to terrain, so that if you place two or three next to each other they are not the same, with randomized textures and different styles things can get complex. 9. Designate parks as zones that can grow their own flora and fauna the bigger they are, imagine a thick forested jungle next to perhaps Lagos? 10. Building variants, in the Sims when you buy a table, it comes in different colors and shapes even, I like the option to pick out my own buildings as in SCS, but I would like to see buildings with different variations. 11. More cool special buildings that can be used only in very remote locations, so they can be attached to a city in the same region by a highway or something, I'm thinking along the lines of Off-shore oil platforms, giant power plants, dams, coal mines, diamond, gold mines, missile silo, launching pad, secret government base. 12. Keep and expand on all the great transport in this game. Need highways, freeways, subways, etc. to be top-notch, perhaps allow for more underground buildings. 13. I loved Democracy 2, I think there are definitely some things there that would help this game, especially seeing as the it would help to have an event like an election occur every few years in the game, but still play mostly to help the city grow, yet policies would certain effects on the buildings and sims in the game. 14. maybe introduce trade, or commodities, financial services, entertainment, tourism, manufactured goods, food. 15. save our old cities! if its not too much of a bother, it would be nice to see old cities in a new game, where I can bring them up to date, I miss my Sim City 3000 Paris, but if they can put in a road map of the region and just let me build it, and of course not just have the option of diagonal or vertical, but a grid of much smaller pixels, buildings that can not just four different directions or eight, but something more like sixteen or thirty-two. 16. If there was a way to play different cities in a region by simply double clicking it or something easier, it would help. Also, region play may be more fun if it was more the central focus of the strategy and money source, so clicking on cities would still put you into a city wide mode, but you can have income coming from oil platforms from another end. 17. I like how in SCS, workplaces are responsible for generating income, I think the building types there and the idea of that game needs to be incorporated. 18. parking, parking lots, and parking structures 19.Resource specific buildings! you can only build that gold mine where there's some gold. imagine gold boom town scenarios! Like how in SCS oil refineries provide prosperity, the same could be done for all kinds of resources. 20.HD graphics, optimized for 64 bit operating systems. 21. something else cool, like in Sim Copter you could fly around in your own SC 2000 cities, I love to walk around my own city freely checking building stats as I pass by other sims. make a mayor sim, put me in a mansion and maybe I can drive around the city. 22.Something totally unexpected and awesome!!
