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The New Official Next Generation Sim City Wish List
rulingsword replied to Goldfish4209's topic in City-Building Games
My Wish List:: - To reiterate a common desire, no grid, (maybe a finer grid?). Though I'll go crazy being OCD. - No more circular radius of effect. Instead, a customizeable district border that either retains area or adjusts bus/ambulance funding based on area and distance. (I can make a neighborhood of sims suffer the 20 min drive I took to school for four years) - Automatic funding adjustments. Sometimes, it's not really worth your time to micromanage the health system for a growing neighborhood. Have something like the airport expansion popup from an advisor "This School has more students that it can handle, would you like to increase funding? YES NO." - Never really liked the road access arrows, too tedious to make neighborhoods the way you want them. My ideal zoning system would be simply marking off areas around non-grid like/off axis roads. Lots would conform to contours you customize in making the zones and roads. Even civic lots and rewards should strictly have a square footprint. As long as their is sufficient free space for the footprint of the actual structure, the flat space arround it such as lawns and parking lots would then conform the odd shape it may be placed in. - If there is region play, one should be able to junp directly to other cities. - Realistic rendering. SC4 still looks somewhat cartoonish. (I could regret this as the color palette in SC4 adds to the escapism). - Non-isometric viewing angles and street level views including upward angles. - Region terraforming - More realistic/varied destroyed building debris. - Ability for large fire spread. I missed that from simcity 2000 to literally have your entire city in a raging inferno. I could even be satisfied with the slowly moving fire in sc3k. - Bring back plane crashes. Maybe not post-9/11 sensitive but honestly, what about the deaths due to earthquakes, fires, and tornadoes? - Realistic money. I've always thought of a simcity simoleon as equivalent to a 1000 dollars. I'd rather see that amount. I'm sure I could think of more just playing the game. -
I am trying to build a bridge and I get any except zero height bridge in this particular city. I've had no problems in cities in the same region. I've tried everything I could think of, raising the riverbed, making sure the banks are straight and the same height. I still can't get a bridge I want.
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I am trying to create a region that I chopped off of one of the custom maps here. The original is fairly large at 4097 by 3073 with a config.bmp of 64 by 48. I only want a smaller portion so I trimmed the image accordingly using microsoft paint. The image is now 3073 by 1537. I then created another config.bmp that is 48 by 24. I followed the omnibus guide as to how to create the region and was able to create a directory and at least a rendering of a flat region corresponding to the new config. I then pressed CTRL-ALT-SHIFT-R and was able to get the browsing menu and select the new file. Once I select it, the window closes and nothing happens. Absolutely no effect occurs. When I use the original file and config, however, I am able to get the creating new city screen but this region is way too large and I normally run the game at low settings just to tolerate it at large populations. I went ahead and interrupted the rendering of the larger region as I would much rather have the smaller cut. Does anyone know what I may be doing wrong in editing the original file?
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I'm new to simtropolis (as a poster, anyway) but I've had the game since its release and have had varying successes in my off and on enjoyment of it. I've constantly hit these possibly related problems and I wonder if there may be bugs involved. I have installed the most recent NAM and no other plugins. 1) I will often reach a point where my residential zones will not develop, despite high demand, ample cap busters, and amenities and services all provided for. I speed up to cheetah and will have years pass without them developing. It seems they will begin to develop if I do one of two things: a) I center the area in view and it eventually begins to build. I've sometimes zoned an area, worked on something else in the city, come back in a few years and the area won't have developed but begins to develop after I stare at it, puzzled, long enough. b) I've recently found that if I seed the zones with trees, they'll quickly begin to develop. Similarly, if I build anything nearby (as benign as a bus stop), it seems to trigger the rapid development you'd expect with the high RCI's. Once again, I assure you I have provided, all the city services, and utilities needed. Also, the lots are not sized at all unreasonably. 2) I'll sometimes get the no-road access zot despite there certainly being a road. I am borderline obsessive-compulsive. I shape every block and I still get these zots on lots directly facing a road with multiple access to major roads. Sometimes they'll eventually dissappear or I treat them like in situation 1) above and they'll develop. But once in a while, they'll reappear and then the houses get abandoned. I had this issue with an entire neighborhood. First I thought they weren't getting enough jobs but it affected a cross-section of wealth in that neighborhood and all sorts of jobs were a short commute away. 3) Despite high demand, when I zone for medium or high density, I'll still get single houses. I zoned an entire small sized city with medium density and I will get about a third of the residential of the city with 10 story apartments but the rest will be typical low density housing. The biggest annoyance actually comes from R$$$ who take up 9 squares to house six people but I will get single-home R$ lots as well. This becomes a huge problem when I want my city to grow, run out of room and constantly get whole blocks dedicated to lawns. I'd even be okay with a slum village as long as it's high density housing; I'd rather get the population density which I can improve with education and health care. Again, demand remains high across all wealth levels, and I've buttressed these small cities with one or two neighboring low-density medium sized cities that feed RCI but the cities often quickly taper off at about 15k population and I'm at a lost since there's no more room to zone. Strangely, my medium size suburbia has a population of over 40k. It may be four times the area but is almost exclusively made of low-density single family lots. My region population is approaching 90k. This is constantly the wall I reach. Population growth just seems to slow down on me and I grow tired and leave the game to be missed several months later. I hope you can help me.
