
Frode789
Member-
Content Count
124 -
Joined
-
Last Visited
About Frode789
-
Rank
Backpacker
-
- 8 Comments
-
Maxis considering Mod Support in SimCity 2013
Frode789 replied to Fatherted's topic in SimCity (2013) General Discussion
I don't see balancing as a problem. Let those who want to mod use off-line version (it wont affect others). Thus more "drastic" mods can be allowed too. Also, you can use mods that are approved by Maxis on the online version. (for balancing). -
When is update 7 comming out?
Frode789 replied to lighting957's topic in SimCity (2013) General Discussion
Sigh, guess it will be tomorrow.. (for most of us) -
The "Wish-This-DLC-Would-Come-Out" Topic
Frode789 replied to GoingNumb's topic in SimCity (2013) General Discussion
Uhm. Bigger maps. -
When is update 7 comming out?
Frode789 replied to lighting957's topic in SimCity (2013) General Discussion
Within 2 weeks. All we know. -
Update 7 - traffic tuning and overpass tool
Frode789 replied to Frode789's topic in SimCity (2013) General Discussion
I am thinking that is a huge reason why larger cities might not work. The syncing and connection between different cities will be taxing. But then why not many small cities attached to each other making a single huge Metropolis? This. Get rid of the useless space between the tiles and I'd be very happy. -
Update 7 - traffic tuning and overpass tool
Frode789 posted a topic in SimCity (2013) General Discussion
So this looks like the best update so far. Just read the traffic tuning blog, which brings some well needed path tuning. (http://www.simcity.com/en_US/blog/article/simcity-traffic-tuning) --> Awesome. No more everyone running like headless chickens to the first job, then everyone for next free job, and so on.. --------------------------------------------------------------------------------------------------------------------- Update 7 Changes Currently in Testing New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads. When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels. Note: Existing road layouts cannot be raised or lowered New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping. New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette. Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out. Fixed an issue where the fire animation would sometimes continue when fire was extinguished. Parks: Sports parks are now accepting Sims 24 hours a day. Airship: The number of Airship passenger trips should now be correct over multiple days. Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently. Freight: Freight trucks now only leave factories if they have a valid delivery destination. Gifting: Money gifting should be more reliable. -
Don't use buses, they are dumb as heck. (as simcity AI is..)
-
SimCity's AI, a big problem
Frode789 replied to arbogli's topic in SimCity (2013) General Discussion
Road design is tricky because simcity AI is stupid and nothing like in real life. -
Modders Find SimCity Bigger City Plots and SimCity Offline hastily removed!
Frode789 replied to oldbrokenlink's topic in SimCity (2013) General Discussion
https://pay.reddit.com/r/Games/comments/1a9t0e/simcity_modder_removes_always_online_forced/ Great find -
Agents & traffic - hopeless system
Frode789 replied to Frode789's topic in SimCity (2013) General Discussion
Exactly. Bad design, and really kills any chance of making a realistic city/traffic network. -
Anyone else lost interest?
Frode789 replied to Lakenstaken's topic in SimCity (2013) General Discussion
The tile size is the biggest problem with this game. It is very limited what you can do on such a small map, regardless of how good other things may be. -
Who was the smart guy who came up with the idea that the people go to the first house/work/shop etc available, and they all rush to the same house.. Idiot step 1) Find the closest house/job/shop/etc of the desired type that is not currently full. 2. Go there. 3. When they get there; 3A. Free spot? Ok cool.. 3B. Full? Go back to idiot step 1. So watch all the muppets run towards the closest house, then the 98 remaining percentage go to the next one, and so it goes on until they are all gotten there. Ineffective and horrible system? Yes, very. And it really screws the traffic over, when they behave like this. Great post about this on SC official forum (http://forum.ea.com/eaforum/posts/list/9369635.page)
-
+1
-
Add more trains to schedule
Frode789 replied to rafalek's topic in SimCity (2013) General Discussion
We need train stations with double-railtracks. Will increase the amount of trains that can arrive to the station.