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Beliford, a Time Progressing Series Starting in 1500 AD
Czardus posted a topic in Cities: Skylines City Journals
In this video we take a look at some short cinematic footage of the pre-launch build. This Cities Skylines series is intended to be a story told through the game. The series begins in the year 1500 AD and progresses through time, bringing inspiration from London and English history (though the series is a fictionalized city).-
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This Let's Play Cities Skylines Unmodded series will be focused entirely on gameplay and detailing without the use of mods. We will not use any mods until unlocking the final milestone, and the amount of other custom workshop content will be extremely limited. In this episode, we discuss how to start a realistic city, the focus of the series, and begin the city with building the layout of the city in the early 19th century. In this episode, we begin building the layout of the city based on the city's early expansion period around the time the railroads began to arrive on the scene.
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I'm several days behind posting here, so let's get caught up.
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In this episode, we build a small county campground in the forest preserve and convert more low density residential zoning to high density. In this episode, we spend a little bit of time doing more beautification in a couple of different spots in the city. In this episode, we finish up the 1930s with a couple of projects including the addition of another tram line.
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In this episode, we transition some more low density residential zoning into high density zoning and plant some trees in the forest preserve.
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In this episode, we continue our project of detailing a bit of the Riverfront Park while adding more high density residential zoning.
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In this episode, we continue our riverfront park detailing project while also adding some high density residential zoning.
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In this episode, we work on building a new water treatment facility but encounter some problems. In this episode, we spend some time doing some detailing of the Riverfront Park.
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Time to catch everyone up after being on a holiday weekend: In this episode, we remove some industrial zoning that was only temporary, move some of the ore mining buildings, and adjust one of the newer arterial roads. In this episode, we add some buildings to the trade school campus, moving one of its farming fields to another location. We also add some storage to Concord Farms, and tweak the rail line in Forest Park and Penrose. In this episode, we do a complete review of the vehicles on our public transit lines, then proceed to build a central hospital. In this episode, we add several public libraries across the city, add some trees to a few parks, and enjoy some cinematics.
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In this episode, we continue our public transit projects by adding a tram line around the current outer limit of the city along with several more bus lines. In this episode, we focus a lot on adding several bus lines across the city and add a small tram line in a busy area.
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In this episode, we continue working on a few infrastructure projects including a second subway line and new post offices in the city. In this episode, we expand the power plant significantly, then work on adding a more time period appropriate bus depot and some bus lines.
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In this episode, we replace the riverfront pedestrian path which was affected by the construction of the new River Shore Drive. In this episode, we add some unique buildings including a federal office for processing the additional paperwork associated with the New Deal projects.
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In this episode, we begin to see federal funding come in for infrastructure projects as part of the New Deal and build the new River Shore Drive.
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Another two episode post... In this episode, we make a push to reach the next population milestone by adding more high density residential zoning. In this episode, we enter the 1930s, build two more high schools, expand some residential neighborhoods, and buy a new tile.
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Two episode post: In this episode, we work a little bit on planning out the University of Ludington with its initial buildings. In this episode, we work a little bit on detailing the zoo area while adding more population during a death wave.
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In this episode, we revise Riverside Park slightly in order to allow an alternative route into the downtown area, then place the road layout for a new residential district.
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In this episode, we discuss the remaining plans for the 1920s era and build a baseball stadium for the local team.
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In this episode, we finish our project of bringing a sea life exhibit to the zoo.
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In this episode, we add two more smaller buildings to our art deco skyline and work on expanding the zoo.
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In this episode, we work on the first few exhibits in the zoo and get it to reach level two.
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In this episode, we begin preparations for building a zoo in the city by revamping an intersection. We also do a little work on the ore industrial area.
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In this episode, we build the road layout for the district of Pendelton directly West of Forest Park.
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In this episode, we add more custom buildings to the downtown area fitting of the 1920s, and then work to extend a major road out near Forest Park.
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Two episode update because I missed posting here yesterday... In this episode, we continue expanding the Forest Park area, grow the forestry industrial area, and deal with some other issues in the city. In this episode, we add several unique buildings to the downtown area, convert some residential zoning to offices, and turn the Washington Avenue district into a leisure specialized commercial zone.
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In this episode, our city gets its first true skyscraper, a new theater, and a hotel. We also add some zoning in the Forest Park district.
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