Jump to content
         

loveangel

Member
  • Content Count

    33
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

0 Clean Slate

About loveangel

  • Rank
    Hitchhiker

Recent Profile Visitors

125 Profile Views
  1. small international airport

    Hmm. Can you be sure it hasn't already been offered? Just like the poster above said sometimes you don't get the pop ups. I have them turned off within the plain maxis settings, you don't even need the plugin in order to stop getting the popup messages. All you do is click the news ticker at the very bottom, there should be something about pilots needing more elbow room. That is the airport upgrade dialogue.
  2. I really like having underground highway tunnels that go beneath the CBD, with small sections (sunken highway) between tunnels with just enough space for an offramp. It really cuts down on the amount of space you use, and I think it looks really cool having the highway from suburbia disappear under the skyscrapers. Not to mention that the extra variety you get working with some sunken highways for the onramp/offramp sections.
  3. Highways - Hard row to hoe!

    There is no need to rotate highway pieces manually, in fact, i don't understand why it was suggested (??) To answer the question that you actually asked, your highways can't have sharp corners like roads do. They need to have a 45 degree angle corner, combined with another 45 degree corner, in order to go a different direction. Just keep playing with it until you get it right, keeping in mind that you need gentle bends not sharp, 90 degree corners. Rail works in a similar way.
  4. Why seaports/freight trains?

    Having rail connections to other cities gives cap relief for industry but I don't think there is much benefit beyond that, unfortunately. The freight usage my rails get seems to come from industry that touches the rail, not from the freight station. It's almost as if sims dont want to truck their freight to the station- once the freight is on the truck, they might as well just drive to the edge of the map, no matter how much farther it is. Maybe there is a freight trip time penalty for transferring from truck to rail, or maybe it is a side effect of NAM's better traffic pathfinding. That being said, if you do have a freight station in the middle of a large industrial area that is roughly in the middle of your city, it will get some usage, but most freight will still go out by truck it seems. As for seaports, I've always had them at full capacity. Sims are lining up to truck their freight to the ships so I'm not seeing any problems there. I wish rail would get more usage, though.
  5. Transfer Cities from pc to pc

    where exactly are you getting your city files if not from your region folder ? If it helps any, the other region folder is C:\Program Files\Maxis\Simcity 4\Regions But thats probably of little use if you've already found your city files... but somehow they are not part of any region? the folder they are contained in should be your region's folder. This is all very confusing to me; are you sure its not a simple oversight? edit: PS if you already transferred your cities over and don't care too much for the region anyway, try importing them within the game (click on blank city tile, one of the buttons besides start new city should let you import)
  6. City will not grow

    Check out omnibus articles relating to residential caps if you haven't already, that could very well be your problem. With 700k population, you will need to have basically every reward placed in your city for cap relief and quite a few parks. Stadiums, plenty of educational buildings, major art museum, opera house (opera house fix might be necessary, its in the top50 downloads in the right sidebar of STEX), you might even think about cheating to place farmer's market and other harder to get rewards, if necessary. I also remember having troubles getting past 700k in one of my larger cities, but I don't remember exactly how I started growing it again... I think opera house fix played a big part.
  7. Train not appearing?

    I remember a thread recently about the railway crossing gate being down all the time. The cars can't get through, but it also bugs the trains as well, meaning nothing can go through the crossing. The cause of the problem, iirc, was left hand drive version of NAM being used on a right hand drive version of the game. If you have right hand drive SC4, try reinstalling NAM, making sure to use right hand drive in NAM installation. If that isn't your problem, I don't know what it is, unless its something obvious like the track not having a neighbor connection (freight is always shipped out of town, not within town), or section of track incomplete. and btw- they always seem to prefer trucks, but your train should have at least a little bit of activity. you can get a no truck route mod from STEX, but fix your bugged trains first
  8. I think the OP is specifically referring to the "service area" as the max distance a sim will walk to or from the station (not how far you can bus or drive to a station). In fact he mentioned that any jobs, houses, or transit stops within that area would be within commuting distance from other transit service areas in the city. Unfortunately, the reason why this would be complicated is that there is no "radius" for walking distance. As far as I know, the sims walk along the roads, not through other zones, so the max walking distance would have to be measured along routes the sims would actually take, and the service area would obviously not look like a circle. Still, I'm sure it could be done somehow, but it would not be as simple as showing a service radius..
  9. Fire

    the robots and UFO's are just stupid imo. its fine if they wanna add that stuff but they should put normal disasters in first. After all, what major city is complete without a devastating fire or horrible flood sometime in its history? Instead we have to unleash the great car monster attack of year 78? come on.. They started on the right track with simcity classic and sc2k, with the disasters and scenarios (the non-disaster scenarios were good too), but they seem to have abandoned that for other features. I for one find u-drive it as nothing more than annoying, accidently clicking on police cars and trains etc..
  10. I used to get constant CTD like everyone else, but I haven't had any for a month or two. The only thing I can think of is that I defragged my page file and system files (different than what the windows defrag tool does), and installed the new nvidia driver. I did both about two months ago, can't recall any crashes since. For those of you with nvidia cards, maybe give the new (oct 15 '08) driver a try. As for defragging the page/system files, I'm not sure if that actually helps; I had to do it for a different reason. I used PerfectDisc to do it, theres lots of tutorials on those geek news sites. But try the driver thing first. ps. to the person recommending that we all turn off our page files, you're being a bit misleading. Why would you claim that it "will kill if not the physical disc, then the file system" (*****??). This is just wrong, and there is no benefit to turning it off, even with 4gb of ram.
  11. Fire

    Even with no fire departments, no smoke alarm ordinance, and no water, fires usually just disappear out without causing any damage. sometimes the building turns into rubble. It seems that fires can't spread at all. The worst you can do is constantly set your nuclear power plant ablaze, after several attempts it may explode (usually the fire goes out on its own), causing much radiation and some small fires, which quickly disappear.
  12. Residential Demand at Zero

    If your demand is exactly 0, not below, you probably have hit the residential caps (in your case, for all types of residential) You can do what simsmart said, download a census tool, you will see that your caps are at 100%. But the solution doesn't require any mods, just build more parks, or whatever other rewards you have unlocked. There are also several articles on the omnibus that go into more detail on caps and cap relief.
  13. tips on true scale cities.

    sorry, but that "proof" is a little, shall we say, suspect? Especially in the math, and definition of "proof" departments points for effort though ps. 2.5m is the length of a smart car
  14. Downloading maps

    omnibus edit: nm, you got your answer
  15. THIS SIMCITY$ FAN NEEDS SERIOUS HELP!!!!

    There is a very detailed guide on the omnibus (OmniMaps section). Try the sticky at the top of the thread list, the one that says start here first. or just go up a board to the omnibus forum. Here are the basic steps for a normal region: 1. create the region 2. exit sc4, save the config file to the region folder. (My) Documents\Simcity 4\Regions is default i think 3. save the map, it's probably a jpg file, I just put it in the region folder so its easy to remember 4. go back into sc4, press ctrl-alt-shift-R, select the map you just downloaded. 5. wait while it creates each city tile one by one. If that doesn't work, or doesn't make any sense, check out the omnibus guide. It is explained in more depth and has the solution to whatever problem you could possibly have. There's also guides for SC4Terraformer maps.
×