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gamer_jim

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About gamer_jim

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  1. Industry vs Commerical

    I don't know the definitive answer to your question but I'll share what little I know. I am still new so take with a grain of salt. I satisfy my Industrial demand early on with another region having all the I-D and power plants so that my residential and commercial region(s) can be pollution free. As education and desirability go up I check the RCI demand graph and I see they now want I-H. I then set tax rates for I-D and I-M to 20% and put down dense industry zones for the new industry demand. Also, as population increases and also education I see more demand for commercial office space. The adviser pops up and says to put down more commercial zones. That's when I usually bulldoze the cheaper housing for dense commercial zones. I'm like you where I hate mods too. I did end up installing NAM as the stupid sims would not use the traffic networks I built. So that does seem to help. But I am not really interested in the others yet. Just keep checking the RCI demand from the graph menu. It will tell you exactly what your sims want. Things like education and desireability do affect the Industry Vs. Commercial desires. HTH, Jim
  2. There's no such thing as a "copyright license". Copyright is implied on all works of art created by the artist when they are created. The problem is proving your copyright in a court of law. Whenever you post images on the Internet I would put a watermark or symbol that has your name in it somewhere in the picture. Make it small enough to where it isn't noticeable for someone to photoshop out. But it would be there if you ever had to prove the picture was originally yours. It would suck to do something nice and have some business steal it and make a lot of money off of your work with no way for you to prove it. As for the youtube thing, I would complain to youtube and let them know someone is using your work without credit. If it really bothers you, you could probably pay a lawyer < $100 to write a cease and assist letter. But youtube is getting slammed right now by the big TV networks for copyright issues so I'm sure if you just told them they would error on your side and take the video down.
  3. Long Commute across zones

    Originally posted by: Frewfrux You mentioned that your ID demand has gone down? What is your sim's overall EQ? I've found that if my EQ is high enough (and it doesn't seem to have to get too high either) then demand for ID will drop and demand for IM will increase...as well as demand for commercial. Could that be the problem? I have created multi-zone, dirty cities in the past so I know it's possible, but it was a little while ago and I forget all the little tricks I used. (You do have to switch between them a lot.) There is one thing I remember, however, and that was to only add fire stations to my residential section. No police station, no schools, and no health facilities. This will keep the demand in your residential city to almost exclusively low-wealth sims and will prevent them from wanting anything better then farm or ID jobs. I don't know if that will help or not, but it's worth a shot.quote> Thats a good idea frewfrux. I have the private school and University and now all they complain about is not enough office space. I think I will test your theory with no schools nor health to drive industry up. I'm glad the real world doesn't operate like SC4.
  4. Long Commute across zones

    Originally posted by: sandoz I'm at school and can't post screenshots atm, so I'll explain as best I can. The basic problem is that my industrial zones stop developing. I have many R$ sims, but my adjacent ID zone stops developing, even though it's zoned and connected. My ID demand is very negative, while I-Ag is sky high. I thought that farms weren't strictly necessary and that I could get by not having any. Note that long commute times seem unlikely, as I use layouts very similar to those in the tutorial quoted. Neighborhoods feed into an avenue that runs to the adjacent industrial square. Doesn't seem that commute times could be the problem. How can I ensure that ID keeps developing to give my R$ residents jobs and ensure that my residential zone stays stable, without the cycle of unemployment, abandonment, new resident that seems to plague it now? Edit: This is russ486. For some reason that password didn't work.quote> I haven't been terribly successful with the multi-zone regional play either but I played a bunch of hours over the weekend and here's what I have found. I did have to switch back and forth a bunch of times between the two zones. Make sure your ID zone has water (I think they need water). I don't know what drives ID demand. I always have 2 or 3 avenues going out of zone which allows for short freight trips. Maybe someone smarter then us can explain how that works?
  5. Long Commute across zones

    I noticed that sims prefer shorter distances over shorter commute times. I downloaded and installed NAM over the weekend and it seems to help a little. Does NAM or any other mod change it so sims prefer shorter time over distance?
  6. Long Commute across zones

    Originally posted by: Frewfrux I have always had this problem with my cities. Only recently did I install the NAM (a mod from this site) and it really seems to have helped. Among other things, it causes 'realistic' commutes between sim's houses and their work place. Have you tried using this mod?quote> I will give that a shot this weekend. Another question: I think I read somewhere sims will commute a maximum amount of time, 2 hours maybe? Is there a way to see what their commute times are? When I query the houses it only shows a relative amount like short, medium or long. Do those value translate to actual times?
  7. Greetings, I have just started playing SC4 and love it so far. I still have trouble and trying to learn everything, so I am sure my problem is my lack of understanding of the game. I have in my region 2 zones developed. In one zone is coal power plant, trash and Industrial regions. In the other zone I have my residential and light commerical. I tried to follow this tutorial: https://www.simtropolis.com/forum/messageview.cfm?catid=146&threadid=78505&enterthread=y I started by connecting the two zones with power lines and an avenue. It worked great at first but when I got to a population of about 1,800 sims started complaining about long commutes. I don't have screen shots with me, but the sims complaining weren't too far from the avenue to get to the next zone where there was plenty of industrial jobs. I thought it may have been because of congestion on the connecting avenue so I demolished the avenue and replaced it with an elevated highway. That seemed to help somewhat. Those sims with the "no work" zot went back to work. But when I query those houses it still says "long commute". They have maybe 30 squares max to get to most of the industrial jobs in the next zone. Do I need to connect the zones with rail instead? Am I not connecting the two zones correctly? Where can I find info as to how the mass transit and highway systems work? How far will sims travel on a highway before giving up? Likewise for rail. Do buses go between zones? Do subways go between zones? Any other advice? Thanks in advance, Jim
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