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0 Clean SlateAbout ck07
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Thanks!
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How far will Sims walk to a rail/subway/bus station?
ck07 replied to ck07's topic in SimCity 4 General Discussion
Thanks. I installed NAM earlier today (yesterday), and took all the defaults. Do you know whether there is a way to query what I chose for this option short of uninstalling and re-installing NAM? -
How far will Sims walk to a rail/subway/bus station?
ck07 posted a topic in SimCity 4 General Discussion
building surface rail to supplement my transport but don;t know how many stations to place/how far apart? -
Thanks. That intersection was the problem I was trying to solve. The bend+road problem was just a mistake on my part. As you point out, there is no such problem. I understood you re extra costs for road connections. What feels weird is that this happens even when you are extending a straight road with no intersection in sight. Happens with pipes too. It appears that the connection cost, whether for an intersection or extending a straight, is around 3.5x-4x the per tile cost.
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CaptCity, Thanks--your picture shows exactly what I have tried to create. The bend at the top I can create by, as you say, extending the 2w road one extra space so that when the 1w is added the program thinks it is an intersection. I cannot duplicate the other two intersections--didn't follow how you did it. Re connections, my concern is re straight roads/streets. Whenever I extend an existing road, I pay double for the 1st tile of the extension. Is this just a "feature?" Unrelated Q: does EVERYTHING have to have road access? In SC3 the most valuable buildings were all 3x3 and could only be built on corners, so I routinely used 7x7, 8x8, or 9x9 grids--to allow spots for bus or subway stations, etc. --and filled the unused interiors with parks. I've been doing that in SC4 too but I can't tell whether parks w/out road access "count" for making Sims happy. Unlike schools, etc., they don't show radii of effect .....
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I can connect these if I draw one of them across the other in a 3-way or 4-way intersection. But I have places where I simply want to connect at right angles--i.e., road runs N/S to a point where a 1w begins, running W. Or it is a 3-way or 4-way but some of the connections are streets. E.g., a 2w runs to place where it crosses a street. From there I want the road 1w. Can't do that either. Help? I notice that the game charges double whenever you connect streets/roads. E.g., 10 sections of road for $100. That done I want to extend it one space--$20. Any work-arounds for this?
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Having trouble zoning low-D residential
ck07 replied to ck07's topic in SimCity 4 General Discussion
Great--these were the things I needed to know. (I meant the color, and you're right--it took years to make a difference.) Thanks also to locolobo. -
Having trouble zoning low-D residential
ck07 replied to ck07's topic in SimCity 4 General Discussion
Thanks re farms. Since building size appears unrelated to farm size, maybe I should build them all small. VERY few jobs compared w/medium I. Just not intended to be decent for revenue? Nextr trouble is education and health. I have schools and clinics funded > capacity, houses now say education and health are high, but the educ and health "auras" (to use the SC3 word) are completely unchanged. Something I'm doing wrong, bug, ....? A few medium-wealth R have developed, some of which say "no job." Can I assume that this is because I have no I-M or I-HT yet and will take care of itself with decent education? -
Having trouble zoning low-D residential
ck07 replied to ck07's topic in SimCity 4 General Discussion
Thanks re farms. The number of jobs is tiny compared to medium industrial. Are they just not intended to be a way to gain decent revenue? There seems to be no correlation between farm size and building size; maybe I should build them all small. I've built schools and clinics. They are funded to capacity > usage, but there is no change at all in either education or health "auras," to use the SC3 word. Is this a bug, or am I doing something wrong, or? My industrial zones all say "long freight distance." Do I need a railroad w/freight station? Where do I put the other end--in residential? With a freight station? -
Having trouble zoning low-D residential
ck07 replied to ck07's topic in SimCity 4 General Discussion
Ah, I see that R can face road if no other choice; it seems to prefer streets, though. Thanks on tip re not zoning. Having trouble with farms too, Zoned some of various sizes with roads or streets on 1-4 sides. All blocks have a building now. But some of them say "orange trees," some say "zoned land" and show plowed furrows, and some say "zoned land" just brown. Always all same in each "block." I have impression it matters b/c farm with oranges has most jobs and ones with brown land have least. How do I get the farmers to plant something? Is there an optimal farm size? Thanks. -
I'm having trouble getting low-density R lots to face the right way; I keep winding up with quite a few that don't face anything. Also having trouble getting streets to line up. If I zone R on both sides of a road, the street placement is often different. Is it true that R must face streets but that C and I do not have to? For a city starting from scratch, should I prefer the R lots to be 1x1, 1x2, or 1x3? Finally, when I click and drag to zone but then change my mind, I can't find a way to release the mouse button without zoning at least one square. Is it possible to avoid this?
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Bad news. In SC3 a good way to fund early growth was to sell something to a neighbor. Is it possible to manage two cities simultaneously, or does once have to trade with a saved snapshot of the other? If there a mod that will do SC3-style auto-development of neighbors?
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Played SimCity, 2, 3 to death. Just got 4 w/Rush Hour. Q: Will connections to neighbors generate "neighbor deal" offers as in SC3, or only if I also develop that city?
