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Everything posted by TimeMaster
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simmars-forum-threads Mod Workshop
TimeMaster replied to AndisArt's topic in SC4 Modding - Open Discussion
.. A few more.. - Pro-Reading Campaign No differences - Free Clinic Program Called Medical Reformation Act Description: To make medical systems simple and less costly to use, this Act will reform your medical system. This may anger your doctors, dropping mayor rating, but your city's HQ will rise. -
Hi Jacky, I'm not sure why I'm here...
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This sounds interesting, I hope you can get a larger update done soon! -Time
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ZOMG you got espresso? What Secret? *Blabs On* Hampi: Prepare for the arrival of Hampus Campus!! DTP!! How dare take a photo of my home street!!! -Time
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simmars-forum-threads SimMars BETA 3 Wishlist
TimeMaster replied to un1's topic in SC4 Modding - Open Discussion
God Mode Icons should be finished, plus some Ag lots! I know Tim's working on them. The Tree replacements, also! TimCravey: You can help design ordinances in the MODD WORKSHOP. -
simmars-forum-threads SimMars God Mode Icons
TimeMaster replied to JakeMD's topic in SC4 Modding - Open Discussion
I meant you can see the abyss in the photos, so to make it look realistic maybe you should retake them. Andre: Heck, yeah, and so would an air leak! (Because you that instead of fire it's air leak & rapid decompression) -Time -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Ok, thanks for clearing that up Andre, Let's get to work! -Time -
simmars-forum-threads Nuclear Power plant vs fusion power plant
TimeMaster replied to gamenomad's topic in General Off-Topic
Thank-you. I haven't unlocked it without cheating lol. -
simmars-forum-threads SimMars God Mode Icons
TimeMaster replied to JakeMD's topic in SC4 Modding - Open Discussion
Great, but you need to retake the Meteor, UFO, and Volcano from disasters, because there is blank space showing. Also retake quick level brush so that space isn't showing! Thank-you for the photos for Transit! Those look good! -Time -
simmars-forum-threads Simmars Intro Picture
TimeMaster replied to JakeMD's topic in SC4 Modding - Open Discussion
I have also made some new ideas higher on the page. We just have to get someone to film it. Or you could up with your own. Why don't we wait until there are more re-lots so everything is more diverse? -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
This isn't suppused to be bureaucratic, just certain topics of SimMars members are focused but not forced to work on. Agree, lets get this settled by Friday or Thursday. I did invoke a curse on Swat, but he has stepped down so Andre's probably not gonna ban him... -Time -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Ok sorry I mean that people will chose departments they would like to be in and the Council will chose the best of them and then they will focus on that topic but they can still help out on other topics too. -Time -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
I'm Thinking... 1.) (Called Buildings Team) Mostly users that use the BAT will be on this team. They will mainly create Civic, and Utility Buildings. 2.) (Called Transit Team) A couple Lotters, a couple BATers and some modelers will create Transportation tools. They will finish avenue!! 3.) (Called Re-lot Team) Mainly Lotters but some BAT users will be on this team. These people will try to work on Res, Com, Ind & Ag Buildings. 4.) (Called Textures Team) Texturers will be on this team (Obviously) and they will create/find textures to use in other departments. 5.) (Called Modding Team) Modders will be on this team and will modificate the files to recreate the game into a mars-like atmosphere. 6.) (Called FX & Music Team) Song Writers and Sound FX creations will make up this team. They will create sounds and put in FX for the game. 7.) (Called Graphics Team) People who can redo graphics will be on this team. They will recreate the SC4 graphics to make it more Mars-like. 8.) (Called UI Editor Team) Users who make tools and editors (for spelling + grammar) will be on this team. the will recolor, redo, and text edit SC4. 9.) (Called Coordination Team) This is a volunteer section. This departments works with other departments and will find needed programs. 10.) (Called Terrain Team) The land in Mars is all well but we are still trying to figure out what to do with trees. Modelers will go into the section. 11.) (Called Recruitment Council) A experienced volunteer group will go in this section. They will assign departments and work alongside the Coordination Team. 12.) (Called Consultation Team) This team is pretty much a broadcasting center, handling the public. 13.) (Called Website Team) This Team is a council of experienced Volunteers that will handle creating and mantaining a SimMars website. There's another idea... -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Yeah, forgot the secretary thing. It doesn't make sense now that I'm thinking. Assign people to departments... Lotters to Buildings Team or Transit Team, BATers to Design, Texturers to Textures of course. We're probably done with music but there might be FX we might need. Modders to Modd Team. Graphics and Text Editing will also be a choice. Note: Used from the simmars site. -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
un1: if you do well you could get a promotion too... (Hard to picture you being a secretary ) -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
And the next paragraph he says interest has sparked again!! Agree, lets wait for Andre's briefing. -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Agreed. Swat, you should be a secretary, but Andre should be the leader. We need to get organized if progress is going to start. -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Simmy: Scroll UP on the page!! He is, and he will probably stay with us. -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Oh no, Andre's back, simmaster. You don't have to worry, now that we have our old leader back for leading 14 people. Swat it's fine you're still an awesome lotter modder and BATer. -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
That's because we didn't need a leader for such a small team. Me, Ngeeves, Evillions and Tim. Pmiller and b2b are inactive. I know that it a great project. But it's not yours. Thank-you for your apology. You deserve to be a high lotter, modeler and modificationist, but the leader is Andre. Thanks for stopping full progress at SCRT. It is fine if you post updates there. I forgive you. -Time -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Swat: I understand that. But, if Andre choses not to stay why does does that mean you get to lead?? But thanks for the apology (sort of). You have a great day, also. Please take SCRT out of your SimMars sig and leave it as is. -
simmars-forum-threads Simmars Intro Picture
TimeMaster replied to JakeMD's topic in SC4 Modding - Open Discussion
Now to begin the planning. I am going to twist around some ideas. Start out with the simcity4 intro and play it through about 1 fourth. If someone edit a space port in at that point, that would great. The a barren picture of mars morphs out of the SC4 pic. That drum beat idea would be cool as the picture zooms along. It starts to move in a rural town which the morphs into a small city into a metropolis. Edits are fine, just some laydown ideas. -Time -
simmars-forum-threads Andisart speaks!
TimeMaster replied to atlasDX's topic in SC4 Modding - Open Discussion
Welcome Back! I agree with you completely. -
Pro-Space Ordinance Requirement: High Tech Pop 1500 High Tech Industry Demand increased by 10% (Manufacturing by 2%) Cost: 100 $ plus 0.01 $ per High Tech Pop. Cougar: Please add these to the possible ordinance list.
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I can see png (with my safari)! Your city looks great, but I think you might need another high school.
