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0 Clean SlateAbout mikeyb44
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MEGA Highway Sign Package (MENU INCLUDED)
mikeyb44 commented on Need4Camaro's file in Transportation
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Using Gmax, advice, tips and feedback.
mikeyb44 replied to Dirktator's topic in SC4 BAT & Lot Workshop
I know it has been said that window frames need to have an edit mesh applied to them and then select polygons and clear all. This is so it will render in BAT according to MaxisBrian. I guess my question is, should everything have an edit mesh modifer applied to it, i.e. window glass brick work etc.? I have been using a rectangle for glass and I have been applying a UVW modifer to it. The material is just a color with it's opacity set at 70%. It's been looking like the affect that I want to achieve but should I go ahead and add an edit mesh modifer to the glass also and clear the poly's? If transparency doesn't render in BAT, then can I see what kind of window glass material you are using? Thanks Mike -
Using Gmax, advice, tips and feedback.
mikeyb44 replied to Dirktator's topic in SC4 BAT & Lot Workshop
Thanks couchpotato that works! So while in the F,K,R,L views, the two very black lines, horizontal and vertical are some kind of guide? If you begin your building and drag below the horizontal line, does that mean that portion of the building would be underground? Because it looks like the Z axis is pointing vertically (up and down)? -
Using Gmax, advice, tips and feedback.
mikeyb44 replied to Dirktator's topic in SC4 BAT & Lot Workshop
I want to use SC scale. I guess what I'm trying to ask is this. If the unit spacing is set to 1, then does each block on the grid represent 1 meter? When I am looking at the status bar in gmax, there is a box that says Grid=16, it would normally say Grid=10 according to the specs. Anyway, when I begin to build, that box should say Grid=1 correct. I think I am accidentially creating monster size one family houses because I think I have been building on the major grid lines so what I thought was a meter was actually 16 meters becuase of my zoom level. I hope this is making sense, because I am starting to confuse myself. Also, what are the XY coordinates of the camera angles used in SC? I want to view my buildings using the User View and the Perspective View but I always keep rotating them until they become distorted. The view coordinates of polomito's last screen shot look in line with SC Thanks for your help. -
Using Gmax, advice, tips and feedback.
mikeyb44 replied to Dirktator's topic in SC4 BAT & Lot Workshop
So, if I want my building to be 30 feet high, I would count up 9.2 squares on my Z axis on my grid?? 9.2 meters =30 feet. Am I on the right track with this? If we were going to make a square building, is the front of the building going to higher than the back of the building? This is where I am getting confused. Does anyone have a picture of a model sitting on a grid so I can see the difference in the vertical size? -
Using Gmax, advice, tips and feedback.
mikeyb44 replied to Dirktator's topic in SC4 BAT & Lot Workshop
I read somewhere how the vertical scale must be exagerated because of the camera angles used in the game. Do we do this after we create the model or is it done during the creation process? Grid spacing is set to 1, next major line 10 or 16?? Each lot is 16x16 in the game, is this correct? While modeling what should the grid= in the gmax status bar say?? I want to make sure that I am not modeling to large a model. Sorry for the silly questions. So after we set our preferences, each square on the grid will equal 1 meter? If your building occupies more that 16 meters on either side then the building will require 2 lots or more?? I'm SOOOOOOOOO confused. I finally got the roof problems straightened out. My lines were not connected so nothing would extrude. I zoomed in very close and welded the vertices together and that solved most of my roof problems.
