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Everything posted by melinuxfool
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The ability to manage speed limits would be nice. And how about deciding which road has right of way when there's an intersection? Not ever crossroads is a four-way stop or traffic light, some just have stop or yield signs. As to roundabouts, in some areas, traffic on the roundabout has to yield to traffic entering. I know from a traffic standpoint it's not the best, but it DOES exist in the real world, and it would be nice to be able to see it incorporated. Also, how about the option to add lanes to existing street and road sides. Like passing lanes, turning lanes... additional lanes in roundabouts. I'd love to have the ability to make 16 lane freeways, 8 lane avenues. And 3 or 4 lane roundabouts. Also, I'd like to see roundabouts that can connect both avenues AND roads. http://www.th.gov.bc.ca/popular-topics/roundabouts/Roundabout_diagram.gif Notice in that picture that only part of that roundabout has more than one lane I guess you can tell I like to micro manage transportation.
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NAM Suggestion: Rotaries (not roundabouts)
melinuxfool posted a topic in SimCity 4 General Discussion
I was wondering if that might be a possible addition in the future of the NAM. With three or more lanes maybe? The avenue roundabouts are pretty close to a rotary, but still seem, as I look at the city zoomed out, to be a bit small. What we know as a rotary in New England is usually a lot bigger than what are known as roundabouts. Some of them can be a half a mile in diameter. Avenue roundabouts are 4x4, but probably a rotary would be 8x8. Maybe there is already a way I could draw this out, and if there is, how would I do it -
Show us your home city's Roundabouts
melinuxfool replied to GaBoR's topic in Architecture & Urban Planning
Here are Cony Circle and Memorial Circle; the two rotaries in Augusta, Maine
