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DFO

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About DFO

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  1. Simtropolis 1000

    Hi all, Just joined so bear with me on this. I've actually only registered to join this topic as I find the idea interesting. I think a few of you are underestimating the amount of coding effort that a game of even 1/100 of the complexity of SC4 requires. From my viewpoint (as a coder of web languages and VB, a little C++) you really need to start simple and modular. Start with a VERY simple game with simple lot rules etc... and expand on this step by step with new modules of code. I don't think what you're asking is impossible or beyond the realms of members here, just that the coding (which is the majority of the work required at this point) is very complex. I'm happy to do what I can to help this get off the ground. If I may suggest, I would recommend starting with a program that just shows off some of the ideas you've got so far. Again, keep this very simple, 2D for example, just to get started. Once we have this, it will be that much easier to run with it and turn it into what you all want it to become I'm going to do some more looking into what is involved, and see if I am able to do those things or if I'm getting out of my depth
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