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How does the traffic fare if you provide the long street with U-turn intersections? If you wonder how to do it, do it by using the maintenance roads from, for example, the wind farm to create very short stubs that can't be used as an intersection, but can be used to U-turn. I'd try experimenting with a low, mid and high level of U-turn intersections and compare traffic. It might be possible that there's actually a way that has the benefits of the long road, combined with the advantages of being able to U-turn.
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Civitas, a possible alternative to SimCity 2013 on Kickstarter
Gilberreke replied to Charizard's topic in Gaming Talk
Yeah, I'll have to disagree with you then I guess. Let's go over your arguments: - No modding: SC4 didn't have modding either, but SC2013 promises modding soon, unlike SC4, which never promised or delivered it - No terraforming: I don't see how terraforming could possibly fit SC2013. Difference of opinion, but I agree completely with the devs here - Always online DRM: I don't see the point of an offline mode for a multiplayer game. Complaining there's no single player mode I could understand. Complaining that the multiplayer mode requires an internet connection? Just lol man. - No subways: subways would be nice. I don't see how the game is less without it though. There's tons of little extras I'd want, subways being way down in the list. We have street-cars which are actually a lot more interesting to build, while keeping traffic patterns intact (due to stoplighting). Proper streetcar routes are an artform that subways never were in other games. +1 for the devs. - Non-contiguous cities: I don't think that would work well in a multiplayer environment, but sure, another "cool-to-have" feature for largely visual purposes. I prefer game-play. As for not knowing what a kickstarter is or being able to understand a game concept from screenshots: ex-professional game developer here with a number of back kickstarters behind his belt. What's your story? I'm not disrespecting your opinion. I can understand the fact you don't like SimCity as an MMO and wanting a decent single player mode. Comparing it unfavorably to a mature end-of-cycle, modded game and a kickstarter that pissed a bunch of people off while providing 3 mediocre last-gen looking screenshots is a bit much though. One wonders why you frequent these forums if you don't like the game. -
Civitas Kicksarter cancelled following private funding
Gilberreke replied to kwetzel345's topic in SimCity (2013) General Discussion
It was merged with this topic: -
Civitas, a possible alternative to SimCity 2013 on Kickstarter
Gilberreke replied to Charizard's topic in Gaming Talk
Uhhh, from what I've played, Sim City 2013 is waaay better than the original release-day SC4. Your mileage may vary, but I seriously doubt that Civitas would get even close to half as good as either those games, coming from a studio without a track record. Comparing modded, updated, patched SC4 near the end of its lifecycle to SC2013 is very unfair to me. Comparing SC2013 unfavorably to a game that hasn't started production yet, with only a few screenshots (that look decidedly worse than SC2013) is even more unfair. -
Constant need for more residential
Gilberreke replied to rbeach-uk's topic in SimCity (2013) General Discussion
Where are you seeing that residential shortage? If you mean the green/blue/yellow RCI meter bars, a green bar doesn't mean you need more residential in most cases. Go into the detailed info and look at the exact number of jobs and exact number of workers for info on what to zone. RCI takes into account a large number of different areas, making it a very complex measurement, not suitable for choosing what to zone.
