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townscape

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Everything posted by townscape

  1. Still around people

    Hey Townscape, Post your examples of the GUI, they looked great. Yet, still.. i am more a fan o slick gui's (like simtropolis is looking). We do not need to make money. I am thinking about a Plugin (packet) Manager based on the p2p networks. Then Simtropolis or SC4Devotion offer repositories that you can add to the manager. Dependency checks are automatically. This means: no more junk yard in %UserProfile%/documents/simcity 4/plugins Here's the old mockup. We can make some new mockups, those are at least a year and a half old, but I think I'll wait until the team and initial details are decided upon. He was planning on making this a commercial project for some reason, but it seems that if he wants to accept any help he will need to do it open source.
  2. Still around people

    Hello, I'm townscape from the Citymania project and I wanted to drop by and say i'm still available if you need help on the UI and logo design assets.
  3. Why should the person above you be banned?

    For using the B word two times in a sentence
  4. Simtropolis (game)

    You might be interested in our project : https://www.sc4devotion.com/forums/index.php?board=365.0 Maybe even join it
  5. Simtropolis 1000

    Lately I have seen a lot of talking on the open source side of things and for now have noticed a lot of independent open source city simulators: -Simtropolis -CityMania -Metropolis( still in theory ) -Cities of [the] World When I think about the quantity of work that all these projects will need the issue of human resources arises in my mind.The community is big and willing to help, but this resource is almost limited and the more projects there are the less people working on one project. That gives us a smaller chance that ANY project will succeed. This is a thing to worry about. If one project can get 20 volunteers to work, 2 projects will have to split them, 3 even more, 4… 5…etc. Sure you can find more people outside the community, but will there be enough motivation for them? There is also the issue of community support:If there are too many choices, won’t that confuse the community? I’m not sure that people will support any project if the number of developers is small. Also if most DO succeed I’m not sure you’ll get enough support to continue development, because different people will take different sides and that means the supporting community will get smaller. Maybe find some common compromises in a Universal Design Document and unite all the project starters, their developers and the work already done. It is better to do this now when the work is fresh and easily modifiable, people are more open to this. Later the projects will separate themselves more and more. First discuss all the details and debate the most serious ones, then plan the development and share work. If you don’t like something, argue your choice or work on it yourself as a plug-in or an option, the more choice the better. Most people have a very resembling idea on what are the base features of their project, and everyone should unite their efforts to at least create that common base. A single game with different options is better than many weak games. First develop a powerful base that everyone will like and then develop the other features. I call every project to unite and create the best open source game ever.
  6. Simtropolis 1000

    Someone could even make a Crysis type graphics engine for the more powerful computers. An open source project can be infinite and never obsolete if there remains enough people to continue to develop it. Graphics outdated?A new one appears that has a 2GB videocard requirement.(the future lies ahead) Simulation can grow in detail with every Ghz going cheaper.
  7. Modern Warfare 2 going to far?

    What next ? Call of Duty : Warfare of the Future: Apocalypse
  8. Do we really need a SC5 at this point?

    Hmm maybe someone will do some inspirational posters and screenshots of a possible pseudo SC5? I think people just don't know what they would miss. After playing the CXL Beta I understood the developers just need a big wide kick in the rear to begin development. The Ideas are all around. Btw I don't know but are the BAT's posted in the stex originally 3d? I have an idea.
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