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0 Clean SlateAbout Qualm
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Freshman
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I play Simcity 4 Deluxe at 1680x1050 on a 1900x1200 monitor, with no problems. I have played at 1900x1200 using the command line options for custom resolutions, but I get a LOT more crashes when I zoom in or out at that resolution.
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Mass Transit Confusion...Sad face...
Qualm replied to Cenobite30's topic in SimCity 4 General Discussion
Originally posted by: Cenobite30 First and longest question:Second question (much shorter): Does the number of stops in a mass transit system effect the speed of the system? Consider this example: Station A and Station B are 50 squares apart via subway. There are no stations in between. Lets say it takes 100 seconds to travel that distance. Now assume that there are 8 stations in between A and B. Does the time to get from A to B increase, or does it stay the same? Third: With the most recent RoadTopMassTransit mod, buildings that are one square wide and face the roadtop station have a "No Road" zot above them and they are eventually abandoned. Am I doing something wrong? Is there a way around this? quote> 2) I've asked this question before and never got an answer. Still don't know the answer to this. 3) There is a couple of ways around it - A) use the RTMT stations that straddle intersections, I do this routinely for roads; B) put the RTMT stations on the zone square directly adjacent to an intersection - if the people can get out the side of their yard, on the other street, that works; C) eventually, most lots are more than 1 square wide, and you can place some more stations if you really want to. -
Two things: 1. What does your water pollution map look like? My high rise office development stalled out after a few were built, and it turned out to be water pollution generated by the high rises themselves. A couple of treatment plants took care of that. 2. What do your traffic patterns look like? High rise office buildings LOVE and I mean REALLY REALLY LOVE huge volumes of traffic passing next to them. I converted some residential to commercial next to the heaviest transit paths and high office buildings shot into the sky like it was downtown Shanghai. Oh, one more thing - to get empty commercial zones to develop, try placing plazas near them, not parks.
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Sim City 4 Deluxe problems with VISTA
Qualm replied to TheSeventhLegend's topic in SimCity 4 General Discussion
What is your video card? As you probably know, Simcity4 is fully 3d, and works much better with a gaming-quality video card than a motherboard-based video chip. -
Originally posted by: wes.janson Thanks. I was just curious because I do believe that mans sense of humour (and ability to write a decent sci-fi film) went out the window whenever he happened to also lose his neck. hmmm.. I wonder how much that would be worth on ebay?quote> His neck? Or his sense of humor? Even if G. Lucas played Simcity, and found and downloaded and objected to Simgoober's use of his trademarked sound, and even if Simgoober's use of the sound doesn't fall under "fair use", do you really think G. Lucas would just toss away thousands of dollars in legal fees to get a cease-and-desist court order? Because without proving monetary damages (extremely unlikely for a free download mod to a computer game), the maximum upside for him would be a court order to remove the offending content.
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That means it has a positive effect on properties near it - "YES" we want it on our backyard. It is the opposite of NIMBY (NOT in my back yard) a term coined as shorthand for local political/popular opposition to development in or near residential neighborhoods.
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Commercial/Industrial demand troubling !
Qualm replied to Yodude's topic in SimCity 4 General Discussion
Originally posted by: Yodude my reseidential demand is VERY good. My education and health levels are good too. commmute time is abut 40-50, garbage is ALL out of the city, very little air and water pollution, so why the hell don't i have a good industrial and commercial demand ?! Is it a demand cap ?! if yes, then how do i eliminate it ?!quote> Are you sure you understand what the demand bars actually represent? Very high residential demand means you need more residents in your city - there are jobs for them going unfilled, ergo your city DEMANDS residents. That means you need more residential zoning, or denser zoning for existing areas. If you have low, or negative, commercial and industrial demand, that means you have enough jobs for existing residents. You need more residents - the more residents you have, the more jobs they need, the higher commercial and industrial demand you will have (depending on what types of residents can occupy the buildings that spring up). Think of it this way - each commercial building that springs up satisfies a certain portion of the commercial demand bar, and could also create demand on the residential bar if there aren't enough available sims to fill all the jobs the building creates. Each residential building that springs up satisfies demand for one of the sub-bars of residential demand, and can create commercial and industrial demand for the types of jobs that building's occupants want.
