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Pechla2

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    A long, long time ago...

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About Pechla2

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    Freshman
  1. Custom content for airports

    Thanks for the replies all... Do those of you who build eye-candy airports build functional airports as well? Or can you get away with no cap relief from airports? I guess if your region is populous enough it isn't an issue?
  2. Does anyone have any suggestions of must have files to build custom airports? Ive searched around the stex a bit, but I'm not really sure where to start. I wanted to look for some suggestions before I flood my pugins folder/airport menu. To recap, I'm looking for custom content that will allow me to build functional airports (i.e. they give cap releif and satisfy demand). Any relevant guides would be ising on the cake. Thanks!
  3. Show us your Skyscraper Districts!

    Part of my downtown, I just like this shot since I broke out of the grid a bit
  4. thanks for the help, all fixed
  5. Hi, I'm using smoncrie's hole digging lot mod and I'm getting a graphical error at the tunnel entrances (the crane is still visible and there's a floating segment of highway). Am I do something wrong or did I miss a patch for this mod somewhere. Thanks in advance for your help.
  6. Region play and transportation

    @SC4Boy: I also find it to be strange way to build cities/regions. For my current city, I just took the biggest city tile and made many districts in it. It currently has about 250,000 sims in it and I'm not seeing much of this commuter error. @jabber: I'm not running any Mods besides NAM, so I don't think it's anything related to mods. I'll have to try disconnecting the cities.
  7. I've seen advice in several places mentioning that a good way to develop regions is to separate your zones into different cities. I tried this, separating even the majority of my commercial and residential, and I ended up with a situation where the commercial zone was essentially a ghost town. Large buildings grew up and when I looked at their status it says that the building is full of employees. But when i used the route query there are no commuters. I found this to be true in the Maxisland region download which I'm sure many of you have. Many of the buildings in his largest commercial downtown exhibit the same phenomenon. Even more striking is the traffic diagram. The heart of this city should be in gridlock, but instead it's all green and the outskirts are red. So...by building different zone types in different cities, are you basically dodging the whole transportation aspect of the game? If so this game just lost a lot of appeal for me.
  8. In the original post you mentioned the NDEX collection. I would really like to download this collection, but I haven't found a download for the collection, just single buildings. Am I missing something, or do you have to pick and choose and download one at a time? Sorry, obviously very new to the site, just eager to get some of this great work into the game.
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