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0 Clean SlateAbout figaro_black
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I thought I read somewhere that it was an altered version of drunkapple's Townsville? I play an altered version of that map myself. The original is HUGE, but with a bit of bitmap editing and cutting away some of the top mountain regions it is really lovely.
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I love this CJ. It is really inspiring, seeing the region grow and develop. The only problem...my plugins folder is growing exponentially with each update! p.s. How do you get your houses to look the part?
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Why Societies is great, and it's major marketting flaw...
figaro_black replied to 3vol's topic in City-Building Games
The first time I opened the game I was bored after an hour or so of game play. Since at that time there were no objectives, no difficulty levels, no nothing. Just plop and play and keep your inhabitants happy. Now, I'm working on achieving the 'Jack of All Trades' trophy to unlock the next difficulty level. I still haven't figured it out and so it keeps the game interesting for me. Many of the building related things that the game lacks I think will be added later on. Such as beaches, boats, trains and all those other things I miss. One thing that annoys me, however, is how they in the preview pictures of the game showed us channel walks, for example, that they then have not included. That I think is false marketing. Of course, all those things should have been included from the beginning but hey, it's EA we're talking about here who've made how many EP's for Sims 1 and 2? Anyhow, you've all made good points. But the thing I think the game is really lacking is the feedback from its predecessors. Citizens would clamour for schools, for hospitals, for workplaces. Not any more. Or if they are, they sure aren't saying anything. That aspect I would like to have back to get a more varied game. Also, the 'sim interaction' system seems a little bit...just thrown in. You can click a sim, see its general mood but it will not tell you what would make their life better. Do they want a new garden, or would an ice cream parlour make it happier? The final thing I really miss is the 'developing city'. I would very much like to have the abilty to plop down homes, venues, workplaces etc. that could grow. Start with a farm house, that will grow into a two story small town house, that will grow, and grow to accomodate a growing population etc. I think, that with a little more thought and a little bit of development this game could turn out great. Just as long as you don't expect a realistic city management game. -
I like the game, it's really different though
figaro_black replied to KnowitallSim's topic in City-Building Games
I loved Ceasar II, and in many ways this reminds me of it, in a nicer packaging. I really like building small towns, trying to keep everyone happy, balancing the different energies. Though I would have liked to see the possibility to zone too. And see the buildings grow depending on which kind of energies there were sufficient enough off. And the buildings changing when the energies changes. That would have made a truly interesting game.
