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bunjie

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About bunjie

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  1. New computer - what settings?

    yes that is truw but in some cases you need to set the draw speed through the card i have to set it to med and and in the game to high this is because my garphics card is to late of a model then the game and it has cased to crash. but i do unedstand what you are saying.
  2. New computer - what settings?

    do you mean in the game or on your card because as tungston said "You should be able to set all the options you would like on high. Anytime you install an update, the settings default to low, that is just the way they work." this is for the game or do you mean on your garphics card? If you mean on the card i would recommand you set your draw speed to Med.
  3. New computer - what settings?

    i would set your darw speed to med because how old the game is to your computer
  4. i have downloaded the ground rail to elevated rail by tropod and using the lastest version of the NAM (june 2007) i have done what the read me says Ground Rail <~> Elevated Rail Transition Credit goes to Ragutaro for the creation of this Transit Enabled Lot. I have but merely made some modifications to the Lot, so that it is English compatible. Also, this Lot has been made UDI compatible, but only in conjunction with the NAM [Network Addon Mod ~ available from the Mods section]. In other words, you need the NAM for this Lot to be UDI compatible for EI Trains, Passenger Trains, & Freight Trains. ------------------------------------------------------------------------------------------------------------------------------------------------- UDI ~ because of the game, there exists a certain methodology in order to use this Lot for UDI to work. For this Lot to work properly with UDI: NAM [Network Addon Mod] 1. The above mod is needed if you intend to make use of UDI for this Lot [make sure you have the most up to date version]. The NAM is available from the Mods section of Simtropolis. Also see A ~ Placement Rules, B ~ U-Drive-It Rules, & C ~ Proximity & Function Rules below. A ~ Placement Rules 1. Plop the Lot, making sure both Ground Rail & EI Rain have been dragged as far as they can into the Lot. 2. Save the city. 3. Exit to the Region (or just exit the game). 4. Load the City. 5. UDI should now work properly going *through* the Lot. Automata will also be able to use & go through the Lot. 6. Also See B ~ U-Drive-It below. B ~ U-Drive-It Rules The next version of the NAM may hopefully do away with the following section (current version of NAM at writing is 09.04.04). 1. In order to U-Drive-It through the Lot, the vehicle (Train) will typically need to go through a Junction Switch first, & in the same forward direction as the Junction Switch Arrow(s) (this will be the case for Elevated Rail Trains &/or Trains that start UDI on Elevated Rail). C ~ Proximity & Function Rules 1. If at any time you; bulldoze; construct; re-drag; re-lay; Railway tracks, Ground Rail, &/or any other network on or *near* an existing Ground Rail <~> Elevated Rail Transitional Lot, then the Placement Rules above need to be followed (again) in order for UDI & Automata to work for the Lot. 2. If at any time you use UDI for Passenger Train, Freight Train, EI Rail Passenger Train, & going *through* the Lot the UDI ends, then you'll need to follow the Placement Rules & also the U-Drive-It Rules above, in order for UDI to work *through* the Lot. The next version of the NAM may hopefully do away with this. and i have done this over and over and i still have no luck. so can someone PLEASE Help
  5. Ground Rail 2 Elevated Rail Transition

    i need some help with this after doing what the read me says to do the UDI still wont work i would relly love to get this to work
  6. CTA L Trains Modd v2

    thanx
  7. help me

    Thank You For this. It worked
  8. help me

    Hi all i have simcity deluxe and every time i update it the props go missing i have used the simcity.com for the update so what to do
  9. PLEASE Help ME

    Thank you it was that the 2 were not compatible i my copie of sim city 4 is from AUS and my nan sent me a copy of RH from the UK so that is what i am putting it down to. THANXS ONCE MORE FOR YOUR HELP
  10. Hi, I am having some trouble with RH when i hit the road button on the side panel the games will crush but the weard thing is that i can lay rail,subway,highway none of the overpass work the games when clicked on in the sub menu the game crushes and i can not lay mono rail (can palce the train station) or elevated rail.can not move "My Sims" panel. but if i uninstall RH i can play sim city 4 perfecit. I have tryed the felowing: I have updated and copyed the graphic rule.sgr i have uninsatelled the games and installed it i have try the NAM Mod with no sucess i am sorry i am not sure if i am allowed to do this but here is the config.log I am not sure if this helps or not but i am begging yous please help Log generated on 8/21/2007, 09:58 Flags ----- hardwareDriver = true DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = Nathan appName = SimCity 4 version = 1.0.272.0 osVersion = Windows NT 5.1 computerName = CPU = AuthenticAMD sglDriverName = DirectX sglDriverVersion = 2.0 driverName = nv4_disp.dll driverVersion = 6.14.11.5827, GUID: D7B71E3E-4761-11CF-E877-45140EC2CD35 cardName = NVIDIA GeForce 8500 GT cardVersion = Vendor: 10de, Device: 0421, Board: 34451458, Chipset: 00a1 cardIdentity = NVIDIA GeForce 8500 GT soundDriverName = RtkHDAud.sys soundCardName = Realtek HD Audio output buildType = Release Numbers ------- cpuSpeed = 1795 memory = 1024 freeMemory = 648 screenWidth = 1024 screenHeight = 768 screenBPP = 16 videoMemory = 504 textureMemory = 504 textureStages = 8 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying Sound applying high sound detail applying City Detail and Day/Night Settings applying City Detail and Day/Night Settings> applying low computer power option 9 = 1 option 13 = 0 option 15 = 1 applying Texture Quality and Building Variety Settings applying Texture Quality and Building Variety Settings> applying high memory option 3 = 3 option 14 = 3 applying Variable Speed Automata applying default option 10 = 1 applying Standard hardware option 0 = 1 option 1 = 1 option 2 = 1 option 4 = 0 option 5 = 1 option 8 = 1 option 7 = 1 option 6 = 1 option 11 = 0 option 12 = 0 applying Standard hardware> option 1 = 2 applying Standard hardware>> option 0 = 2 applying Standard hardware>>>> option 4 = 1 applying Standard hardware>>>>> option 11 = 1 applying Two stages applying Lotsa vidmem applying Not Slow GeForce applying Fast card applying Fast card> option 12 = 1 applying Fast card>> option 1 = 3 applying Fast card>>> option 0 = 3 applying Fast card>>>>> option 4 = 1 Options ------- Visual Effects current: 3 recommended: 3 Cars/Sims current: 3 recommended: 3 Shadows current: 1 recommended: 1 Atmospheric effects current: 1 recommended: 1 Water effects current: 1 recommended: 1 Software/Hardware current: 1 recommended: 1 Cursor current: 1 recommended: 1 Translucent UI current: 1 recommended: 1 Graphic Detail current: 1 recommended: 1 Building Variety current: 0 recommended: 0 Building Load Speed current: 3 recommended: 3 Texture Quality current: 3 recommended: 3 Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = true forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = true renderdecals = true usesecondstage = true forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 2 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 8 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0.0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0.55
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