-
Content Count
14 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
0 Clean SlateAbout uberubert
-
Rank
Freshman
-
Is that the kind of problem one would get if one is missing some files, or dependencies..? I'm also wondering, how do check out the transportation map.. ? is that a plug-in?
-
If you do want to attempt to make it greener here are some helpful tips: ---------------Garbage disposals generate pollution, therefore you will want to send the garbage out of the city (buy garbage space in a neighbouring city) ---------------Placing parks and trees in plenty will help. (trees are free to maintain, parks are not) ---------------When your population is more educated, they will want to work at manufacturing industrial instead of dirty industrial. Manufacturing is lighter on the pollution than dirty industry is. Eventually, you get high tech which does not pollute, but high tech is for much later on. ---------------Mass transit systems (bus, subway etc..) will help reduce traffic on your roads, thus lowering pollution generated along those roads. I too never really care about the enviro-bar, since its almost hopeless to run a city with the enviro-bar all green, and still make good profit. edit: dang it, how do jump a line down..?
-
.....get it? up, high, yea lol.........quote> Lol! Anyways.. At what point should anyone put in a highway at all...? When the avenues start filling up with lots of red traffic-congestion..? Or just as a means to travel between cities..? Me: 1-2 weeks old simcity4-player
-
.....get it? up, high, yea lol.........quote> Lol! Anyways.. At what point should anyone put in a highway at all...? When the avenues start filling up with lots of red traffic-congestion..? Or just as a means to travel between cities..? Me: 1-2 weeks old simcity4-player
-
When residential demand is filled (->more people moving into your city), it will raise commercial demand.
-
woops we posted almost at the same time hehe. Crime can be prevented by having police nearby (make sure the crime-area is within a police-circle). Also, if your citizens are well educated, they will do less crime. I read somewhere on this forum about someone with a huge city with 200 EQ, and no police, had very few crimes.
-
If I understood the water-situation correctly: Too many water pumps can eat up your budget surplus faster than a hungry dog eating a small meatball... Check your stats on water to see how much you need and how much you have available. Its better to have a few too many pipes than a few too many pumps, since pipes are alot cheaper on the maintenance. Oh, and never reduce funding to the water-department, as it will start breaking pipes.
-
So you got a high demand for farms, that is normal.. (atleast on my games) And you got a high demand for low-wealth residents. How much industry do you have? Do you have lots of dirty or manufacturing industry? Maybe you got too many high-wealth and mid-wealth citizens. You could try playing around with taxes. If they are to high (more than 9%) it will probably give a low or negative demand.
-
I think the water system is pretty much okay, too. When I see isolated red spots, I usually install a pump nearbyquote> I hope you're using pipes to expand your water-coverage, and not just building pumps all over the place...?
-
Ah, but the confusing part on my hand is; Throughout the whole "testing" I did, I had an avenue connection going off all 4 sides of the small map. One side was to my industrial city. Then I "accidentally" made a Road-connection off one side of the map (to an empty region-map), and 1x1 houses popped up all over town, booming my population from a mere 200 to a stunning 5-600 But I got my 1x1s up and running now, so everything is fine!
-
Well, I gave up trying to figure out what makes the 1x1-houses appear at first, and instead made bigger lots until 1x1 lots started spawning houses. Now everything is working alright, got lots of 1x1 houses, and the start of a nice little quaint sub-urb, that is almost the way I want it. Thanks for all help!
-
I tried playing around with different cities, testing various layouts etc.. Using regional play, I have an industrial city next to the testing-city. 1x1s sometimes started spawning right after I made a ROAD city connection nearby the 1x1s instead of a AVENUE-city connection in a city with population 200+. However, starting fresh with a blank city and a ROAD-connection did not make 1x1s spawn. Also, I tested putting out bus-stops nearby 1x1 layouts in a city with 200+ pop, and small buildings startet popping up around the bus-stop! Seems to me like the people building on 1x1 layouts cant afford cars, and must therefore walk to work. Avenues cannot be walked right?
-
Wow, I think I like this forum! So many dedicated simmers! Makes me wonder even more: "why oh why didnt I pick up this game earlier..?" Started playing around 1-2 weeks ago, running city after city into an economic lavapit, burning money before it could even touch it... Great guides on this site! Helped out alot! My city in question was indeed a lonely small puppet on a vast flat empty region. I will go play now, and develeop bigger residental areas, and wait patiently for my 1x1's to develop after I get a biggger city. Thank you all for enlighting this matter.
-
Hey all! So I read up on some guides, and figured I'd test out building a small suburb. I zoned out some low-dense residental, making sure all of the zone was a maximum size of 1xY. (see pics) Then, after some industrial zoning, they start building randomly around the residental zone. This is where the weird part starts.. They seem to like building far away from eachother... There are lots of free residental zoning left, but no new houses are erected.. Those empty lots on the screenshots stay empty forever...! (If the screenshots work..) What am I missing here..? Do they need some parks or something...? I tried adding a nearby small commerce zone too.. On other screenshots I've seen, there are houses on 1x1 squares.. Why wont people build their houses on the small lots i zoned for them..? Thanks for any hints
