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DavidBeebe

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    A long, long time ago...

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About DavidBeebe

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  1. Tilted Mill's offices aren't in San Fran so stop trying to bribe Dirk to strangle me with my own phone cord... ;-)
  2. A Children of the Nile City Journal

    "Haven't you always wanted a monkey?" -BNL
  3. 10,000,000 vs. 10,000

    schm0, thanks for continuing to persue articles and for drumming up conversation on different aspects of the game.
  4. Just Because It's Different...

    Bookworm: thanks.
  5. Is Tilteded Mill Aware of Us?

    We're around.
  6. The Lighter Side of SCS?

    and The_Dali_Camel doesn't quite have the same ring to it.
  7. Folks, We're going on a journey. I'm not going to lie to you. There are changes and the game is different. like Chris said, 'he respects your decision not to come along' and so do I. We had an informal chat last night after the screenshots and the article came out. I came away with four salient points of unhappiness a) no zones! (why?!) b) This feels like a City Life clone c) The game will be not complicated enough d) Modability is king I'm very restricted in what I can talk about. Obviously I'm going to make arguments that coincide with you eventually seeing things our way. I'm not going to convince all of you that this is great. Some of you have made up your minds. a) no zones. http://www.tiltedmill.com/forums/showpost.php?p=157857&postcount=2 Did the Cathedral in that picture evolve from a zone? Did the memorial on the island evolve from a zone? http://www.tiltedmill.com/forums/showpost.php?p=157744&postcount=85 Did this airport evolve from a zone? Did the super large tower evolve from a zone? A lot of you have been demanding the power of being able to make beautiful hand crafted cities 'exactly' how you want them to look. Two days ago the community was in an uproar because they didn't like the thatched roof house. Well the good news is you don't have to put down the thatched roof house! b) This feels like a City Life clone I can't get into the specifics of our gameplay because it wasn't talked about in the article. The game has also been compared to many other games. I will stick with Chris's statement. So I must make it crystal clear that, like all SimCity games, this game is a city-building game. It is a city-building simulation. It is a city simulation. It is an urban simulation game. It is a game in which you build cities. Its focus is not on realism and detail (but that's not to say it lacks those things either).quote> c) The game will not be complicated enough. Again the pre-article doesn't talk about the mechanics so I can't delve into details. Suffice is to say. There are pushbacks. It isn't a cakewalk. Player strategy influences the outcome. d) modability is king Again, I cannot say too much. I can point to other games we've made and let you know that scripting, and graphics have been open for the public to tinker with. I've wrote down my notes from the chat session and am presenting them to the rest of the development team. Like Chris, I'm not going to apologize for the game we're making. I'm very proud of it. I want to speak more openly about it. I want to BRAG about it. But I can't. I'm not allowed to. If I do, Chris can get sued and I can get fired. I've asked the moderators of the chat to send me a copy of the chat just so I can cover my butt before it gets posted. Nobody is taking SC4 away from you. When you install the game it isn't going to wipe out any of the work you've done on Sc4. It isn't going to magically un-install Sc4. I'll be around to continue to not talk about the game. David Beebe
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