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Originally posted by: Ilikeseattle It looks like an OK game but is not worth paying for beta.quote> You get the full game for free when it is released. And to be honest I don't think the final version will be much different from the current version. That is to say I think it will play pretty much the same as now but maybe with some new features and bug fixes.
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I made a building in Minecraft that some of you may recognise from SImCity 2000. http://img573.imageshack.us/f/20101106224146.png/ http://img705.imageshack.us/f/20101106223649.png/ Wow, Have they ever made it hard to post an image on here. I can't figure it out for the life of me. I don't know what the name of the building was in SImcity 2000. Actually I don't remember if they even had names in SImcity 2000. But if so could anyone tell me what it was called? I can't get the game to work on my Vista machine. : (
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I know that I can perhaps figure out on my own what is causeing this problem but it would take a crap load of time so I was hoping that maybe someone else happens know or have an idea of what miight be the cause so as to save me so much hassle. I like making cities aesthetically pleasing so I love to use the Make Historical option to preserve buildings that I feel suit a specific location best. Unfortunatly the vast majority of buildings I make historical end up redeveloping on me anyways. I thought maybe the game can only handle having so many that are made historical so in more recent cities I've made I've been using it very sparingly, such as only making about 5 buildings in a city of 100k people historical but they still end up redeveloping on me and its very frustrating. I was hoping maybe someone else has had this problem or known someone who had it and would be able to shed some incite on the issue. The modds I'm using are the NAM, RoadTopMT, Bridgehieght mod, Hole digging lot, Abandonment mod, and various files needed for the Cycledogg ploppable trees and Columbus terrain textures.
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As I understand it the only big problem remaining that theres no mod for is the commute times for cities other then the city the sim originates from. Currently no matter how you change the travel-network speeds its still going to be faster for a sim to travel to the edge of the map to go to a job outside the city then it is to travel within their own map to find a job because once they reach the edge of the city they instantly reach their job even if that job is 3 cities away. In other words alot of the time, even all the time if you design your cities a certain way, its faster for the sims to travel to distant cities for work then it is for sims to get work in their own city which makes it immpossible to make an independant city if you dare make any connections to neighbours.
