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Update 4! Hello friends! This is an update to show the progress of Piesi City development! As you can see in this region photo, a big percentage of the land is now developed. Here is the transportation map: A more detailed road map is shown in these traffic congestion and volume data views. I'm working on adding details and stuff on certain areas to make them ready for showcasing. I only have one that I'm happy with, but more will follow! So stay tuned! Here's a small area I decided to use as a Industrial-Manufacturing center. It's a tick north west of the center of the map. Can you find where it is? ...oh and happy birthday to me
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More of Arete! Here's the overhead of Arete City, a zone map and a shot with no filters on, to demonstrate the "naturality" of the terrain. You fancy?
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How can I fix it?
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Arete City Sneak Peak! As promised, here's a sneak peak of the neighbor city, Arete. It follows almost the same style. A regional view of Arete on the south west, and Piesi City on north east. A couple of noon shots of peaceful neighborhoods. A wider and nicer shot of the second pic after some coastal development. Arete's commercial center... a first of this CJ
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jayo: Thanks Do you mean this? KingTitan: Well I see the mosaics normally, with one pic on top of the other... Am I missing something? Thanks by the way Update 3 I decided to do some beautification. The difference is mentionable. I filled the areas surrounded by buildings with grass and put some trees on it. The R$$ residents immediately started flocking in with their lovely european homes I'm not sure I'm gonna keep it that way though... it might change in the future. What do you think?
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Thank you all! Time for update 2... Update 2 For this project I had to backup the city in the state shown in update 1.3, because the abuse it was about to suffer would be substantial... I started out by finding some "choke" points through which the highway would pass, so that it wouldn't have to slice open areas in two. Here's what I found and where I started: Immediately after building that I went on to decide how the highway that was already coming from Arete (the neighbor city, sneak peak coming soon!) would extend into this city. After many loads, here's what I decided to stick with: Now my job was to connect those two highway "nodes". After many hours and loads I finally managed to do it, and that's because I wanted to build a "ferry-height" bridge without having to mess up the terrain much. Finding the right bridge spot was the first hard thing... The next one was to actually connect the town to the highway. This came around to be much easier, although I had to rape the town . I had to make the connection with an avenue, and then I had to actually run the avenue through the town or else it wouldn't make any sense. Thankfully it worked out fast, and although it's a little snakey, I like it. I noticed that it looks silly to have an avenue without having any roads first, but I decided from the start that the only roads I'm gonna make will be by upgrading the streets that have the most traffic volume. And my population still isn't high enough to have an impact on the volume. Here's the end result! You will notice that some things have changed It still needs some touching up but I'll be posting mini-updates.
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Update 1.3 Last update before update 2! This is the current shape of the town before I begin working on the next project, a highway connecting Piesi City with its neighbors. And to everyone who appreciate this town as a peaceful riverside town, who knows, maybe in some updates this location will be replaced by skyscrapers Who knows how it's gonna turn out...
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Bus stops.
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Thanks everybody Here's another mini-update. Update 1.2 Expanding the idea.
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everybody: Thanks about the border effects, but it's not that I make them myself, I just chose them, they're paintshop pro presets cleaner475: I can't find low density R$ homes anywhere. Apparently everybody is interested in super huge villas and skyscrapers. Update 1.1 Following the same motif I came to this.
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Update 1 I toyed with the streets a bit more. A mountain blocked my riverline street so I continued inland, following the edge of the mountain slope. What have we got here? A narrowness formed between the streets. That gave me my next step. I drew a street to connect the two narrow points, circling up an area for development. After a bit of residential zoning and some commercial and industry to get rid of the no-job zots, the end result is this. (spruced up with a lot of trees to cover up any imperfections and rough edges)
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My mindframe until now was to have something completely ready before I make a city journal topic showcasing it. But, being a perfectionist, I never was 100% happy and always postponed the journals, "Ah I'll post it when I make it a little bit better..." or "Ah I'll post it after I complete that little neighborhood over here" and "Ah I'll post it now... but wait, what if I make some changes here first...". So I rarely got around to actually posting any pics. So with my new city on the works, I decided to take a leap and start posting as soon as I layed the first street down. I hope it turns out to be interesting for both me and you. So here we go! Welcome to the newly founded Piesi City! The region I'm playing is Cape Newenham AK by flamesrock . I always have trouble as to how or where to begin building in an empty region... I don't like laying flat grids, they look so robotic and uninteresting. Lately I've been following a more naturalistic approach, by which I don't make my life easier by flattening the ground, but building around it instead. What I accomplish is that when viewed from the data views panel with all filters off, the terrain is as grainy and random as possible as it would be without a city on it. After some thought, I decided to start laying a street by the river line, as you can see. I hope that opens some doors for me as to how to proceed...
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Check out my post https://www.simtropolis.com/forum/messageview.cfm?catid=32&threadid=89637&enterthread=y . A lot of you might find it interesting
