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Everything posted by Vorg
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I put down a fire station wit the air strip and when a building on the air base cot fire I sent the plane. However the plane was taking way to long to just get off the ground so I sent a truck. The truck put out the fire but then the plan just circled. I left it thinking it would give up but after some time it didn't. I had already saved game so I just did a save and exit and restarted. The plane was on the ground wen the game restarted but it went back over and circled and the fire flag was still there. I tried the u-drive and when I quit that the flag was gone, but the plane started bouncing around in the buildings on the ground. I distroyed the station, but the plane remained. I did some test and it seems if the plane is called during a fire and the fire goes out or is put out before the plane gets there, it gets stuck. If there is no fire when you send the plane, it goes to the area, dumps water and lands, though it is nearly always a few tile off on where it drops the water.
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Is there any differrance in the amount of traffic that a pair of 1-ways can handle vs ave? Avenues cost so much more, that where I planed to use them, I start with a road and a street to use the space and provide access to both sides replacing the st with a road when needed., then replace with one-ways with avenue intersections when traffic gets high. Seems to work. Now If I could get the rich snobs to take jobs near by insted of at the other end of the map at the farm area and then bail because comutes are too long and they don't like bus or train to get over there.
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Strange, my sims won't walk more then 5 tiles. Makes for a problem with the stations on the cornor of 6x6 blocks. Most won't go even the 5 tiles to get to the bus. Going to start moving the bus stops over a tile and putting in subways.
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I've had the game awhile but havn't played much. tend to play in sperts. Right now for example I'd be in the Pirates of Burning Sea beta with a group I play with, but my computer has gotten too old for most games in beta now and a new system is beyond reach right now. I'm running the nam and few others, like a post office. I set blocks up as 6x6 tiles. Res is 4x4 blocks starting out with street - Road - Street in each direction. The res section is bordered by a street/road which is a place holder for ave. followed by 6 tiles for com and other stuff followed by another ave and then the next res section. In the very center I have a double wide come section each direction divided by a street/roads combo to later be replaced by ave and latter highway. Dead center is room for a colver. I started building the main town off this center and the farm section way off in the corner. I am also setting up rail to run along side the highway space and now looks like adding mono as well to handle the rich snots that don't like standard rail. For some reason the sims like to take jobs oppiset of where they live. city ones like to work at com near the farm and those living by the farm seem to like to work in town. I placed for sims in town when the first houses went up. they promptly went to work in the farm lands. then moved to the farm area and took jobs in town. They made teh switch a couple times before 4 settled in farm land and 1 in town. The one in town is $$$ working at the local hosptial. The other work mostly in the farm, but switch to city for short times. It's a small town, I think around 8k people now.
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I'm not following what you are saying about getting stuck. I lay down two one-way roads side by side in oppiset directions. Then place avenues at intersections that are crossed by roads or other one-way pairs. I have cars moving in all 4 lanes and it the correct directions for the given side. Streets simply are run across.
