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ayres006

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Everything posted by ayres006

  1. Ok, the scenario is this: I have a city map that is bisected by a river. On one side of the river I have high density residential that is developed to about 200k sims. It is connected to another tile in the region. On the other side of the river I have a high density commercial area that is also fairly well developed, however this half of the map is connected to no other tiles. My problem is that while I have three bridges connecting the two halves of the map, there doesn't appear to be ANY traffic whatsoever on the commercial side of the river. When I examine the commercial side buildings with the query tool, they all say that they have employees, but when I use the commuter query on them, they say (none). Furthermore, commuter querying any of the roads on the commercial side also shows (none), as do all three of the bridges that I built crossing the river. For whatever reason, the commercial buildings have employees but they are not commuting or generating ANY traffic whatsoever. I also tried installing car ferries, but they also have shown no more than 2 cars utilizing them (on the residential side) and show (none) on the commercial side. This is quite a quandary for me, but I feel like there needs to be traffic in the business area to provide customers and whatnot. Any suggestions would be helpful, or advice from other people who know more about this situation. Thanks in advance
  2. Crashing Tiles

    Hello there, So I've got another region problem. I made my own, with the topography of a mountainous region coming down to a flatter river delta sort of area. My mountains were fairly mountainous, and when I went to try to play the tiles in the region, the flatter ones work fine while the mountainous tiles crash the game to desktop during the loading screen without fail. My first instinct was to go back into terraformer and lower all my mountains and make them *less* mountainous, I cut them all in half basically. However this doesn't seem to have helped, as my hilly tiles still crash to desktop. My next thought was that these tiles might be over-taxxing my computer, but I doubt that very much, especially considering the region is completely untouched by development and I have handled large tiles completely full of buildings with no slowdown before. Furthermore, my computer *is* running a dual core processor and I have heard that that proc and SC4 don't always get along, but the consistent regularity of these mountainous tiles crashing the game makes me think it's unrelated. Does anyone have any ideas/suggestions/advice? Thanks in advance!
  3. Crashing Tiles

    Barbarossa, Thankyou for your tip with the dual processors, it did improve the game performance, although it did nothing for the crashing game tiles. With further investigation I figured out what the problem was. The higher elevation tiles were crashing because I have the snowcapped/artic terrain mod and had forgotten to remove the arctic terrain dat from my plugins folder even though the readme expressly says use one or the other, not both. I had never played a high elevation tile since I had downloaded that mod so the problem had never come up before, but once I remove the artic terrain dat the high elevation tiles began working again. So, that problem is fixed and your tip mproved game performance. Cheers!
  4. Problem with a river

    Ok, my original intent was to keep the commercial side of the river purely commercial, but after some thought I decided to go ahead and put some more high density residential there as well. After zoning a rather large bit of residential on that side of the river and letting it develop, some traffic has been generated on the roads in the commercial area but it is still an irritatingly pithy amount. I'm sure sometime in the future I will look back and curse my own efforts to generate traffic here. XXbydesign: interesting comments on the dynamics of employment and commuting, I will try to keep that in mind and will hopefully eventually get around to expanding to one of the neighbor tiles on that side of the river, although that is still only in the long range plan. Rochefort: I appreciate the suggestion, and adding some development other than commercial seems to help although I have yet to generate much in the way of traffic going ACROSS the river, which I also aim to do at some point. I want all of my pretty bridges and highways well utilized! Thanks for the suggestions guys.
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