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0 Clean SlateAbout nivao
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Now I want to make something like this.
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Yeah, a lot of people don't use the day/nigh cycle, that's true. I just wanted to have custom lots that can match with the original SC4 lots, but no matter, I think I will ignore this topic and just create everything like everyone else does: using truNite.
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Never mind. I think I'm a little confused now but one more thing. Several buildings on the STEX don't have that sudden switch so I assume that those are made with the same method as Gmax? By exporting day and night in a single export instead of the truNite method? EDIT: BTW Color grading means using a color map (a plain full screen color) as overlay on top of the game view.
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The game uses a gradient to control the colors during the day/night cycle, right (it's called color grading)? Then make the difference between the gradient and the night model as small as possible so that the day model will have a color similar to that of the night model. Do you get it?
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Hi there, It has been some time since I've been active here, but I'm back (for now). I've just installed BAT4Max which now works properly with my 3DS Max 2011 (the previous version didn't). But I have a question that apparently hasn't been answered yet (I've searched around): as mentioned in the BAT4Max thread, using truNite to export day and night models separately (to avoid errors with the original export) you will get a 'jump' from the day to night model . I really don't like that 'jump', is there a way to keep that effect to a minimum or avoid it entirely?
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No need to. I just noticed I needed to install the BAT update for EP1 update as well. Although the model doesn't look good, it does have lights now. Everything works fine. (Stupid)
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How do I see which FSH's are day and which are night? because in Reader I only see a code and the word FSH. I tried everything again but it didn't work while other buildings do have lights. Bat4Max does say the FSH's are imported into the SC4MODEL file.
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That's really funny, because I reinstalled 3ds max to C:\3dsmax_2009\ a few hours ago because the model didn't show up at all. But the model does show up (and I just solved the Lot Editor issue) but at night, the lights don't appear (even with power). There are no errors
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Hi, I've been working on my first real BAT. However I have several problems creating a good lot: 1. I'm using 3ds max 2009 32-bit with the latest BAT4Max (2k 4.5). I created a model and followed the instructions in the BAT4Max topic to create a day model: everything works and the model appears correct. But when I create a night model (again following the instructions in the topic) and exports without errors it doesn't light up in the game (I also reinstalled the plugin by removing the old .SC4DESC file and creating a new lot). I've tried a lot but I couldn't get it to work. 2. It's not the right forum but I thought it was better to put everything in one topic: in the Lot Editor, I don't have the button 'Replace Item' and I swear It was there when I used the Lot Editor for the first time (several years ago). I have Windows 7 64-bit. I don't intend to downgrade to Vista or XP. I did find another topic about this problem which suggests setting the compatibility mode to XP Service Pack 2 but that didn't work for me. I'm really desperate fixing this because I want to create many BAT's and possibly a City Journal.
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Hi, could I place tutorials here? And how can I suggest of placing it in the Omnibus?
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I don't know if it works but could someone make this a 'alert topic'(?) because this is a tutorial
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Hi, I had a question how to export Blender meshes to Gmax. It has being solved with investigation on the net. This is a tutorial about that. The programs you need: 1. Blender 2.43 with a mesh 2. Deep Exploration (Here) 3. GMax with BAT. (you don't need a custom importer) 1. Start Blender and open a project 2. Click on [File>Export>3D studio Max (3ds.)] to export the file to a .3ds file 3. When the program asked to save the textures click [Yes] 4. Start Deep Exploration and scroll to the map where you saved the .3ds file 5. Right click on that file then [Convert to>Geometry Files] a popup window appears (make sure that your model is selected) 6. Select in "Export Format" [AutoCAD(.dfx)] to convert it to a .dfx file. (select in "Overwrite Existing" [Ask]) 7. Click on [Convert] 8. Start BAT and [File>Import] 9. select in [File Format] (the lower scroll tag) AutoCAD(.dfx) 10. Than click [Open] and a popup window appears 11. Select [Merge objects in open scene] or [start a new scene] (let the lower tab [Convert Units] selected. 12. Finished!!!!! It appears now in your scene. (comments are pleased)
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Thanks mr. bisonm
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Very cool CJ. I have a question: that Grand Dam, how do you constructed it and can I pleeeeaaaseee get those construction sites and the dam pieces. And I didn't found that water mod which you can use to place water higher than sea level, all those links don't work or it's gone.
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very cool (also the other city's), but I see a lot of things that are not standard in SC4, where did you get those buildings (or mods)? I searched the STEX but I didn't found all of them. And how did you plan the city's construction? Here is a link where you (or anyone else) can post an answer : real city's in Simcity 4
