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Everything posted by jpinard
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I'm trying to do some fine balancing to limit city to city transit by making sure I have exactly the number of employees for jobs. I have a list I made of all the ploppable buildings, but not how many $,$$,$$$ people a highest density $$$ commercial building employs. Hopefully someone has done this. Thanks!
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Electronic city w/ POSITIVE hourly revenue!
jpinard replied to zigen1111's topic in SimCity (2013) Showcase
Very nice design! -
Processor City, pumping money into my personal region
jpinard replied to pkdust's topic in SimCity (2013) Showcase
How is it you can run all those buildings with only 10,000 people? -
I would love to see this updated too now that a lot has changed and there's a new expansion.
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Smulgrum - if you're still on. How does that city layout work if you delete all the bussing? I'm curious because so far I've found busses to create more problems than they resolve... including traffic concerns. Could you show the RCI layout? Im' wondering if you used a pattern for the (like one side of the street) for your residential zoning, or if it's any side.
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Minimizing clogging at the reigion connection.
jpinard replied to Rufus Honker IV's topic in SimCity (2013) Showcase
Does that work if you're not using the future expansion pack? -
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