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1 RecognisedAbout szmatty
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Sorry, the "eye candy" means that it works as a road intersection (every car stops at this piece, there is no priority). To be correct it is a transit-enabled lot and as Tarkus said it's not a recommended method for this. Transit-enabled lots are meant for stations, stops and parking lots. I already made a "network-enabled" version (removed the transit properties from the exemplar), but I haven't uploaded it yet.
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Sorry, i made a mistake during making the DAT. Well, I can make something similar with only texture modding, like changing the texture of the roadxRHW intersection. And there is the third solution:putting the lot with the intersection prop next to a roadxRHW intersection.(The size of the prop is 3x1)
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I want to make different kind of roadxroad intersections working as roadxstreet intersections (only signs and painted ground) in the future and I want to chose the direction of it. For example there is my unfinished road intersection with stop signs on the stex. (edit) I only need a small range for a dozen of overlays and a couple of base textures. (edit2) Sorry, I've changed my mind, I'll replace(hide) the textures with custom (BAT) props, so I wont need the custom textures.
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I'd like to make some ploppable real-life painted European road and street intersections (with give-away and stop signs) without changing the old intersection textures. I'm requesting for an IID range for my little project please. I uploaded an example on the stex, but it needs a plop from another plugin and it's not so elegant.
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Version 1.0
1,784 Downloads
This is my first lot. It's just an eye-candy ploppable roadxroad intersection without stoplights for the NAM Euro Textures mod. It's more realistic for rural areas and East-European regions. (You'll find it in the park menu in the game) NAM Euro Textures mod recomended. Dependencies:none It's not perfect (sometimes it looks like a plaza), but better than the previous one (second picture). -
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