MC has created a game that is visually stunning, and I am grateful for that. I tried the trial version and I loved wandering through my city and looking up at some of the large skyscrapers that were being built, or across the valleys from my Elite's hilltop homes.
But one of the things I quickly found most annoying was:
- A lack of detailed information regarding resource generation/utilization. I think most who enjoyed SimCity made good use of the extensive collections of graphs that indicated quite precisely how resources are being utilized. Specifically, electricity, water, waste, and even fuel and farms, would all be much easier to figure out where the resources are going if we had some specifics. Not "Small Power Plant - generates 'some' electricity." I think a lot of us Simmers thrive on details. How Much power? I want to be able to calculate what the cost is to generate power per unit power. The disconnect between generation and use of these key resources is very frustrating.
I also would like to see the mass transit additions and how they work, as well as more precise budgetary controls. The consequences of reduced service budgets in SimCity were always evident, but you could do it in times of hardship and sacrifice some service.
Overall, its a nice game to look at. But MC, before I shell out any money, you've got to improve the analysis tools
MOF