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Variant

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About Variant

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    Freshman
  1. Is this demand normal?

    Yeah, normally I would think it was something like that, but I had let the game run for many years before changing anything, so it should have leveled out already... only thing I can think of is high land value and desirability caused more commercial $$$ to want to move in... I've had similar things happen even when I had no R$$$ anywhere, I may be making my cities a little too nice too fast.
  2. Is this demand normal?

    It must have been a weird glitch, it stopped doing it after I saved and restarted the game again later... or I got past whatever condition was causing it. Since I can't repeat it I can't screenshot it, but here is what it looks like now. The C$$$ and O$$$ have gone down since I zoned for them but the other demands are about the same, ID and IM went up some also from the R zoning. Anyways I guess there's no problem now, it's seemed to have fixed itself.
  3. Hey, I just started playing again the other day... and I noticed now with the city I'm currently working on, when I add some R$ sims the demand for C$$$ and O$$$ goes up, even though only R$ sims have moved in... one or two R$$ houses might pop up with them but R$$ demand is pretty low and those couple houses shouldn't change the demand as significantly as it's changing... I only have a handful of R$$$ houses right now, low density, and no new ones have been added yet C$$$ and O$$$ keep going up. There aren't R$$$ in neighboring cities either. I already have many more high wealth shops and offices than low and medium wealth ones combined... I'm starting to run out of space to put them all but they keep asking for more. Is this supposed to happen? It seems really strange.
  4. City ONLY demands FARMS!!!??

    I get a similar problem at times, even at the very beginning some times I only have R$ and AG demand... usually I just zone some residential by itself and nothing else then let the game run for a bit, no houses grow of course but after it runs for a bit it usually corrects the demand so I can then build ID. I don't think you ever need to build a farm, no matter what demand says, they're optional.
  5. some questions about gameplay

    I'd also like to say don't pay attention to the customer rating too much, having it low doesn't really hurt anything that I know of and in small towns it's very difficult to raise it, you need a whole lot of traffic to even get medium customers... I tried it one time, I forced all the sims in town to go down one road to get to work and put commercial on it - that's what it took to raise customers above low.
  6. Idiotic Firefighters

    I've had fire fighters do this but not to the point where the building blew up/burned down. I'm not 100% sure but I don't think coverage is the issue, I think coverage is just for automatic fire control... usually when I have a fire and send the fire trucks, it's to somewhere outside the coverage zone, some times completely on the other side of town. I've seen the fire truck pull up, nobody gets out but the fire still gets put out anyway. Whoops, didn't notice this topic was a month old.
  7. Rate one image.

    Originally posted by: LP variant, like the others, getting there. res skysraper to the left has to come down, but nice job on having a bit of nice flat, with the normal bumpy unteraformed look most ubernoobs have. download some bsc parks and buddybud's/jeronjis concrete wall set, and see what you can make out of it quote> Thanks for the suggestions, seems like people here are pretty nice. I do want to get rid of that tower, it's a ridiculous height for only medium density. Also I got the walls that you speak of, there's a wall under that tower in the pic. I'm thinking about getting some parks too. As far as changing the landscape goes, I don't like doing radical changes, I try to keep it realistic as to when and how much I change it. I shaved off the top of the hill on the right and flattened the valley a bit, and flattened the area on the left. I try to make changes as small as I can get away with unless theres a desperate need to knock down an entire hill or fill in a river or whatever. Some type of smoothing tool in mayor mode would be nice though to take out small bumps and such, thats pretty commonly done because it's small scale and I wouldn't mind smoothing slopes out a bit.
  8. fun screen shots

    Haha I can't beat the planes, not nearly... that's just too awesome. Here's some X-Treme! back yards... these people must have self leveling patio furniture. Upside down houses! I think the architect was on drugs... at least they are straight and level.
  9. Rate one image.

    Here I am again with my $%&^! Maxis pic... (I <3 Maxis ) I hope I don't annoy anyone. I just updated a bit, got rid of the farms (except one) and got rid of industry (except like three big buildings in one spot). Now has a lot more high wealth commercial and a few more high wealth apartments, plus retaining walls which I just got. The pictures before mine get an 8.5, all of them.
  10. Rate one image.

    Thanks for the comments. I don't really like the farms either, I've just been lazy about phasing them out... I like to grow my cities in phases, I usually start out with farms and a few houses, then when I let more sims in, industry starts to come in also so some farms might get phased out one by one. Then I add education and services slowly and manufacturing comes in, phasing out dirty industry and more farms gradually. I like to pretend that sims that own their land don't want to give it up, so I build in open spaces until I run out and then start redeveloping... kinda like buying out the farmers gradually. I'll probably keep one original farm as a historical site and get rid of the rest, those farms are over 300 years old. capitol1: Very nice pic, I like how that building kind of fits the highway angle. I want to give it a 7. ilikehotdogs: That pic looks awesome. I personally wouldn't change anything, but I'm just a newbie. The water tower is a nice touch. What's the tall skinny tower? Lights?
  11. Rate one image.

    Cool, Burro! Sanderson, that pic reminds me a little of SC2K... at night. With more detailed buildings. I like it for that reason. And yes, I am a $%&^!. Observe:
  12. your worst city ever.

    My worst cities are done on purpose... I'll usually have a nice city but next to it will be like a block of dirty industry, a big landfill, a cheap powerplant and like five houses. This type of city always looks terrible and just about always loses money, but I don't actually play it, it's only a place to put garbage and pollution.
  13. Rate one image.

    Yeah, I have industry next to commercial mainly because it's what I'm used to I do separate it, like out of view in that city is a big downtown commercial area, then there's some industrial areas, but where I live there's a lot of mixed zoning like you see in my pic. There will be like some high tech or manufacturing factories, then right next door will be an office complex, then next to that there's commercial services, then somewhere you might find apartments, then it turns into low density residential... it's crazy.
  14. Rate one image.

    Interesting pic, El Burro, I'm not sure that I can rate it. It does have a lot of walls but I can't decide if that's a bad thing. Here's one I grabbed a few minutes ago, showing off my train and my terrible road designs. It's junk so feel free to give it a 1... It was just kind of hard to snake that train through without demolishing a lot of buildings so I'm proud of it for some reason. Also note the two houses in the lower left... you'll notice that the houses are inside the ground and have their foundations on top of the roof! These houses have stood there like that for over 200 game years and I thought it was kinda cool. And that weird road layout was originally designed to preserve a forest, which you can see part of, but then I decided to run a train through it...
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