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Raziaar

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About Raziaar

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    Freshman
  1. What's the deal with Enviroment bar anyways? I just started a new city. The whole area is for the most part littered with thousands of trees(if it were RL, it'd be hundreds of thousands). I have barely begun development. Unpaused. Have about 5 dirty industry factories, a few homes, and a few commercial. I have just unpaused the game, and the enviroment is already almost all red. I don't get it. It shouldn't be this way! EDIT: for now it seems to be changing... we'll see.
  2. A little tutorial on roundabouts

    Am I missing any possible roundabouts, here?
  3. roundabouts

    Would a roundabout like this work well in the game? Or for that matter, in real life? <chuckles> I know its wacky looking, and huge, but the game let me make it.
  4. Date: 1/11/2006 3:46:28 PM Author: storms991 WOW nice region. I could never hand terroform. Just don't have have patience. I would say that you should start of by laying down highways and plan where you want your downtown to be. From there, start building your downtown, and add on more cities as suburbs. But I start in medium difficulty mode... I can't support the maintenance costs if I lay all the foundation of my bigger networks, such as avenues, railways, highways, etc. However, one thing i've tried recently, is using street tiles, sort of like this: X X X X X X X X X X X X X seperated in sort of a checkerboard pattern, and I found it works amazingly well. Low maintenance costs, and when I plop down an avenue it goes down perfectly as I gridded it with those small street squares. And thank you again for the other replies, everybody. Oddball question. Since I don't want to make another thread. Can somebody tell me if there are any 'texture transition' lots available, that go for lots such as pegs pond and stream lots... so that you can go from the grass texture there, and a slow transition via a 1x1 tile or so into the games default grass? Another example is transitioning beaches into grass. Kind of modular too, so you can do those angles as well. I just think it'd be cool.
  5. Thank you so much for the great and lengthly replies guys! I am going to bed now, but when I wake up I will be sure to reread all of this great advice, and utilize it in my city! By the way, the 10x I think is from the NAM addon. Browse the special options when you're installing it.
  6. I am sorry Imotepp. I had NO intention of ignoring your post. I just simply did not have the time at that moment to read it and respond to it. Having done so now, I must thank you for spending all that time in trying to help me out! When I make my cities, you're right. I tend to focus on something, and generally its aesthetic qualities. I want to be able to get a halfway decent looking city before I even worry about efficiency. I haven't played the game enough, or far enough to worry about how efficient my cities are. I just want them to grow beyond a small city! Hehe. You also have a good idea there, telling a story. Whenever I start dreaming of a city, I usually do the same thing. It helps me somehow to decide which particular city block I want to start construction in. Usually its on the shoreline, going inland. Because why would settlers come to it, and start all the way inland and avoid/ignore the bounties of the sea? I've noticed that my building style in the past has been the opposite of the one you speak of. In my effort to build nice, big cities, I tend to start zoning everything high density as soon as possible, and in the long run I usually suffer horrible road congestion, because of little thought as to the road layout might be later on with all those new people moving in. You mention building farms everywhere. What to do in a region that doesn't seem like it'd be very farm friendly? I don't think my island region would be very good for that. Exceptionally hilly and stuff for the most part anyways, and so close to the ocean nearly everywhere. You also talk about building multiple cities. Thats one of my biggest problems as well. I generally run into so many problems when I have two or more adjacent cities, because I can't seem to cope with the skyrocketing demand. I want to be able to master a single, isolated city first, and then slowly branch out once that city has stabalized itself for the most part. In essence, point A, to point B, to point C, etc. Finish one, then move to another, then another. And not starting with several and multitasking between them. I also have never used the default roads. Once I got the game and figured out how to manually do it, I was always tweaking it to manipulate into my OWN designs, not what the game wanted to auto do. Another problem of mine is outlined in how you say to build a city centered around something, like mass transit, etc. I usually start small, then build... build build. Filling up all my spaces with as much stuff as possible, to jam pack as many things into one area as I can. This, in the future, leads to the problem of having to do alot of deconstruction if I even wish to have mass transit like trains, avenues, highways, etc. Cripes, glad I wasnt actually speaking or I'd be out of breath!!!!quote> Again, please don't think I was ignoring your post, with all the valuable tips and suggestions you had for me and others. Thank you so much for putting in the effort to help somebody like me out!
  7. Date: 1/11/2006 7:45:41 AM Author: SuperBeber You see... i've got exactly the problem you have. Know were to start (or almost), but don't know exactly how to keep my city in order as ut growns up... It ends in a carnage of various zots, from the 'no job' to the 'commut time too long'... So... is there anybody could tell us how to have a good beginning for our cities ?... Anyway... good map, Raziaar, it's nice one, and if you have terraformed all of it, very good job, you must have spend a lot of time to do it... Bye quote> Yeah, I did terraform all of it from scratched. Started with all land, used water thing to cut away from the land. Then once that was down, I elevated the land. As you can see, its not very professional, but I like it. I just wish I could build a nice island city on it!
  8. I've had this game since the day it was released. Thing is, i've never gotten very far with it. I've installed it countless times, downloaded thousands of plugins. Lately I started the cycle again. I start off making a map, hand terraforming. Here's the one I made. Two images, to show a problem I had when making it look seamless(you can notice the lines at the edges). However, the trees cover it up nicely. It's 9 big cities. I figured it'd be a good start for someone like me. Now, my problem comes with where to build my first city. In this one, I chose the middle far right one, and starting building on the island(not that tiny tiny island. The long stretching pinninsula. Okay, so I guess its not an island. But it is if just viewing that one map seperately). However, I really don't know what to do from here. I know how to construct a city, but the way i'm doing it is all wrong. Can you guys tell me how you start constructing your first city in a region? What's the first thing you do? Second? Do you take a long time to painstakingly plan out a nice area, then unpause the game? Or do you start very small, and just tack on from there. My cities usually end up becoming a mess, because I lack a proper workflow in constructing them.
  9. Gauntlet Island

    Looks like a fabulous map! The first one i'm downloading. I wanted one with lots of water and land connection to make bridges, and beaches. Looks like it'll be great!
  10. Crystal Junction

    Once again, I really love this city. By far the most interesting CJ I have ever read. Makes me always excited about the game whenever i'm feeling rather bored with it Just wish I had the ability to create cities like this. I tend to get ahead of myself and sprawl out rather fast, trying to rise ever skyward(maybe because I have *NEVER* achieved really tall buildings)
  11. Eriaktra Lake Basin

    Yeah this thing was a BEAST to upload into a region. Took my super fast computer an hour to do so. The region is so slow too so I decided to keep the two cities I made on the region and move em into a smaller region. Hehe. VERY nice though.
  12. Crystal Junction

    Oh man, I know nothing about that sadly Maybe someone else does?
  13. Crystal Junction

    Hey Shark... I don't suppose there's any way you could send me your region via e-mail so I could delete the cities and build on it for myself hmm? All the regions I have are boring, and i'm looking for some fun ones(I have no idea how to use photoshop to create my own), and would love building on yours just for my own personal enjoyment. You don't have to... but if you want to, my e-mail is Raziaar@augustmail.com hehe
  14. Crystal Junction

    Man... this is such an awesome terrain to build on. I wish you had given community members the ability to download this map before you started building on it! Hehehehe. Would have been so fun to play on.
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