Ok, my thoughts. SC4 has reached the limit of urban simulation. Yes, I think it has. It's a huge game as it is, so building variety is only for those with mega-computers, diagonal construction is a utopia (But I'm no developer, so...), the road and transportation options only lack in A. Highway Interchange variety, B. Mass transit hubs and connection and in my special opinion C. No road option between street and road. Truly, there isn't anything else one could want simulation wise.. Therefore, If I want realism, I play SC4, and who knows, if the SCS turns out well, SCS it is for fun. However, the lack of micromanagement sure has me worried. And one last thought: How can one plan a city w/o zoning option? Originally posted by: JSNK000 What I'd love to see is Maxis release a bare bones template that would have basic maps,terrain,a terrain editor and a few other core components that would be based on SC4 but advanced/tweaked to todays computing capabilities.quote> This is a great idea. Very little developing needed by the company itself, and heck, the game would be going the way the 'net is going (Open source etc.)