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0 Clean SlateAbout ctrl_alt_suppr
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Originally posted by: dasilva USA Patriot, making a game for multiple platforms is very expensive and we prefer right now putting all our efforts on the Windows version and make sure we make a good game. Now, it doesn't mean we someday make a Mac version but USA Patriot, I'm sorry and I don't want to give you too many hopes but you'll have to wait... quote> Not that much if the game/software is designed from scratch to be portable (OpenGL, SDL, etc... you now). Blizzard has always developped this way, and it seems it's never been a problem to them to get both Mac an Windows version out the same day (and on the same disc).
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I'd greatly prefer a true port than a cider one (which would not be a port actually), but a cidered version is still better than nothing. In any case, I really wish to see CXL working natively on the mac, as I'll never run windows on my box (I boycott Microsoft for a number of reasons).
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SC4Terraformer, a tool for regional handterraforming
ctrl_alt_suppr replied to wouanagaine's topic in SC4 Modding - Open Discussion
I've posted you a message on sourceforge to join the effort. I'll take a look at the sources these coming days. -
SC4Terraformer, a tool for regional handterraforming
ctrl_alt_suppr replied to wouanagaine's topic in SC4 Modding - Open Discussion
I think Sourceforge is a good place for the SVN. -
SC4Terraformer, a tool for regional handterraforming
ctrl_alt_suppr replied to wouanagaine's topic in SC4 Modding - Open Discussion
Originally posted by: wouanagaine Are you ok to port the DirectX part of it ? other part are written in python or pure ansi C/C++ so thoses will compile easily, but I'm a bit worried about the DirectX. Don't take any offense but are you enougth experienced in 3D Programming with mac ? This could be a hard task to take on ( but I'm maybe completly wrong as I never saw 3D code for mac, this maybe easy for you ) Anyway I'm not here for the weekend, so I'll check this on mondayquote> 3D will be the hard part because I have to port the DirectX code to OpenGL, the rest is a documentation problem. But I keep motived to do it. I'll use #ifdef's in the code to make it compile anywhere. Also note I've got a CVS server available (but I have to reinstall my server soon for Apache reasons). Thanks a lot. -
SC4Terraformer, a tool for regional handterraforming
ctrl_alt_suppr replied to wouanagaine's topic in SC4 Modding - Open Discussion
Hi there, This tool looks great, halas I can't use it even with CrossOver. Is it possible to get the source code to make a Mac port ? Thx in advance.
