Jump to content

sparkin50

Member
  • Content Count

    3
  • Joined

  • Last Visited

Community Reputation

0 Clean Slate

About sparkin50

  • Rank
    Freshman
  1. What you HATE about SC4...

    What really chappers my crapper is if you sprawl a city to the corners, the sims at the corners seem to loop around the corners of the neighboring cities. I've seen 65535 busses on many of my avenues because apartments in the corners just keep looping around trying to find a job. It seems if the quickest route is the next city over, it counts that as the shortest route each time it enters a new city, thereby forcing many residents to go to the next city over, even though theres plenty of skyscrapers nearby that only take in about 300 commuters or less. The second thing that makes me want to kill bunnies is that I can't seem to get those huge frekkin commercial skyscrapers to grow! I have 200k commercial jobs in my city (most of them high wealth office complexes) Demand is usually around 4k+ for med and high wealth CO, yet the biggest skyscraper i see is that green hunk of crap (i forgot the name) that only employs about 2400 ppl. Third is how an office building can report 1600 ppl working there, and only 300 commuters. Or how it says "Abandoned due to low demand", yet it has commuters going to it. Crashes of course suck, but it's very rare for me. Lag? Pfft get a core 2 duo or something . Music, i use custom music and turn the in game music off. That's all I can think of for the moment!
  2. How do you feel about the SCS announcement?

    Knee jerk reaction: "I already have City Life, and was bored of that game in less than a week, no thanks." Ok, now that I have responded to the threads intent, I have some rather poignant points to make (Long, thorough read ahead). I have been playing the Sim City series since SC2000. Ever since said installment, the series has progressively gotten more complex AND enjoyable (yes, simultaneously!!!). Each step of the way has given me a more enjoyable and rewarding style of gameplay that lasts LITERALLY for years in each game. Let's use Sim City 4 + RH for the benchmark. Sim City 4 provided the most realistic, enjoyable, rewarding, and replayable experience from any *City* game to date (or strategy game, for that matter). It was a type of game you could play the same city for 2 years and still stay up 'till 3 am to upgrade infrastructure, or (re)zoning neighborhoods. When I bought Sim City 4 the day it came out, I knew it was a gem beforehand. Today, I still anticipate the end of my work day so I can finally play the game. As a matter of fact, my video card is screwed up, and I can ONLY play Sim City 4 (not a 3D app.) Sure, I can get a new GPU; but I don't care because Sim City 4 WORKS! Explanation as to why I am content with SC4: total replayability and sense of craftsmanship, combined with absolute fun. It is great to *need* a freeway system, upgrade from a road to an avenue, or from region view - obsess over the skyscrapers your downtown has sprouted or the sprawl of suburbia that has developed due to the internal demand for it. The thrill of Sim City simply comes from the fact you have to PLAN the game, not only shape it. I'm done glorifying SC4 for now, so let's take a look at what SCS is trying to mimic: City Life. I bought City Life for a few reasons, some misleading and others out of curiosity. Many reviews were touting it as the closest & best thing to SC4 since the game itsself. Combine this with the TITLE of the game, one could believe it may be fun in similar ways to Sim City. Curiosity involved me into City Life with the different "Social Structures" of the game, so I bought it. Buying City Life felt like a good idea for 4 days, then I started playing SC4 again because there was no replayability and it was far too easy. Without any transportation options such as freeways or trains (only upgrade roads to bigger roads, which take up no extra space.) or very little internal factors ("demand"), the game had no difficulty aside from money management. The social factors failed to interest me for long, it was just a reason to keep a strip of space between clashing cultures. - I tell all of this to make the following point: EA is attempting to make a City Life clone, not a *true* city simulator game. Perhaps they believe this is the new trend to make money on, because Monte Cristo tried it and they want to make a better game. It looks as if we will not get our modern day city simulator just yet. Ignore the name "Sim City" in "Sim City: Societies", as it is definately not the game we all know and love. All I wanted was bridges over roads, angled roads, modern coding, the ability to craft interchanges, intersections, amount of lanes on avenues & intersections, and mod community. Same mechanics of SC4+RH plus said mentions = $50 from me (and probably everybody reading this post). Anyone agree with that?
×