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Furian

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About Furian

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  1. Help! High Wealth Sims job issues

    You might have hit a population cap, create a city next door and check the demand there.
  2. The real goal of SimCity 4

    I play Simcity 4 because I love the feeling of creating something masterful. A buzzing city that runs smoothly. Where every aspect has been polished to perfection. I have yet to find that perfection, but I'm learning through trial and error and every next city is getting closer one step at a time
  3. Landfills and power plants

    Originally posted by: theclashrules Has anyone tried a system for landfills in which city A buys space from city B, city B from city C, and city C from city D, and in city D there would be a giant landfill? This seems more realistic than having a landfill or waste to energy plant in each city. I would assume the same could be done for power. quote> I tried selling all garbage from my residential and commercial cities to industrial cities, but it seems like handling garbage costs a lot more than a city gets from buying it from others. My already rich residential cities could easily afford double or triple the cost, but the less wealthy industrial zones end up with a massive loss in profit due to garbage.
  4. Lot Sizes

    Originally posted by: weareanidiot Yes, the zones are flexible as long as they are all of the same density.quote> Lovely, thanks
  5. Lot Sizes

    Will 3x3 areas "merge" even if the road connection is in seperate directions? For example, I have a residential area like this: LLLUUU LLLUUU LLLUUU DDDRRR DDDRRR DDDRRR L=left, U=up, D=down and R=right. Can 5x5 or 6x6 skyscrapers grow on this zone?
  6. Demand Caps

    Originally posted by: jim 546 Here's one for ya'll: Although the advisors will annoy you to put plazas in commercial districts, and although they provide commercial DESIRABILITY, they actually relieve residential caps. More info like this can be found HERE.quote> You are an angel
  7. Demand Caps

    Hold on, parks relieve the demand caps? Any idea how much? Are there any other buildings that do that?
  8. Ah, one more thing. Are there any mod packs ( houses, maybe alternate versions of civic buildings ) that aren't unbalanced / overpowered compared to the standard houses? I would like to have some more variation in my cities.
  9. Thank you for all the replies, I have already improved my networks and zones tremendously
  10. Hello, After many many failed attempts to create a proper, fully functional cluster of cities I have started to read guides and hints on zone planning, but there seems to be a lot of contradictory information and guessing. I was hoping you could answer a few questions I haven't found a definite answer to. 1. Is it true that commercial zones like high traffic? Including mass transit like buses and monorail? Including inter-city traffic? My newest region looks like this: https://i532.photobucket.com/albums/ee328/fusionxl/Region.png ( Nexus is residential, Forge is industrial and Citadel commercial, red lines are highways and purple lines monorail ) Should I have created the commercial city between residential and industrial? Will mass transit take people to work across three medium cities without causing too high commute times? 2. What are the population caps and when do they occur? My residential city has around 56k people and it won't allow more people in even though the demand in the neighbouring cities is skyrocketing. Are there similar ones for commerce and industry? 3. Do freight train stations increase industry demand? 4. Do airports increase commercial demand or relieve caps? Does it count as mass transit? 5. Do higher wealth zones get "priority"? Quite often I have a much higher low wealth commercial demand, but the game decides to build small high wealth buildings on my newly created zones instead, even though there is very little demand for them. I think that's everything I can think of right now, all help and suggestions are very welcome. Furian
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