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0 Clean SlateAbout kernale
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Ok, this helps much, thanks!!
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I've started a new region with some large city tiles (unfortunately I can't post any examples because of problems I'm having with html in these forums), and I've got things setup that I have planned three consecutive tiles, side by side, as R/C$$$ -> R/C$$+$ -> Industrial. I have not yet worked on the R/C$$$ tile yet as I only have around 30k citizens, so most of the work is done in the eastern part of the middle tile and the western part of the industrial tile. The University got unlocked and it got me thinking... I think I want to put one in the middle tile, but was thinking about putting it on the western side of the city. My question is will people travel from the left tile (R/C$$$) to the middle tile to attend University, or does the University only apply to the city which it is located in?
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First time I've posted any pictures here.. This is the only city I've ever finished and am happy with...it's a small town surrounded by a farming community. Plane Jane SC4, no additions.<br /><br />First, a shot of the entire town...<br /><img alt="" src="http://www.kerris.com/mek/sc4/CaledonVillage1.jpg" /><br /><br />And now a closer shot of the town center...<br><img alt="" src="http://www.kerris.com/mek/sc4/CaledonVillage2.jpg"><br /><br />K<br /><br /><br /><br />PS - This broken HTML thing is really driving me nuts.<br />
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The question was why. I dezoned the HT areas and bumped taxes on anything $$$. That seems to have done the trick. The population is holding steady at 6,400+, I'm making a profit, and everyone's employed!<br /><br />Thanks for the suggestion!<br /><br />K
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Well, I kinda blew away some of my early attempts at cities before I knew what I was doing, and took a medium block and made it currently a standalone town. When I get home I'll try and link in some photos. For now though, it is self-sufficient with empty city squares on every side. I have a North-South and East-West avenue networking to nearby towns, but there's nothing in them yet. I'm making a profit, but am experiencing unemployment.<br /><br />I believe at last count I have something like 6k+ population. In the centre of the town is a small police department, a small fire department, a farmer's market, mayor statue, and a bunch of what started out to be low-density shops that are now medium density, and surrounding the town square are single-square low-density residential lots in the four quadrants around the square.<br /><br />Originally I started with commercial lots (usually 2 x 1) lining the avenue near the town square. Then built a neighbourhood in the NE quadrant. Within maybe 2 or 3 years of establishment, I'd grown a second neighbourhood in the NW quadrant around the city square. Outside the neighbourhoods, it's all farm lots in a line/concession road grid like you generally find in the country. The idea for the town is really just a small farming community north of a sleep cove to the south on a large city tile.<br /><br />My problem is this...Going into the fourth or fifth year and starting on the third neighbourhood, I found a lot of folks were unemployed. Even with all the commercial lots. I also found that the vast majority of the population were quickly becoming middle income, which I assume is bad for farms? I'm now in the 9th year of the town and have a full four quadrants of homes, and found that I am now hosting many high income folks, so I created a small HT industrial park just outside the town square (hardly realistic, but this is just as much a learning excercise).<br /><br />First question, how do I get high wealth people moving into a small podunk farm town with no schools? I really wanted it to stay lower-middle class. Maybe one or two high wealth folks, but nothing a high wealth services building couldn't handle. I'm at a loss as to how this small community became so affluent in so short a time.<br /><br />One amusing, yet perturbing, occurrence was that I had zoned several 1x1 low-density commercial plots along one of the avenues. I ended up with 5 or 6 Dottie's Diner's or whatever they're called, one next to the other (!). Do I need to mix up the size of the lots? One would hope the game would know better than to put the same establishment next to each other more than once, let alone five times...<br /><br />As it is, because of demand and lack of real estate, I've had to rezone all of the low-density commercial areas to medium density, which relieved unemployment for a while, but it's still a problem.<br /><br />Any thoughts?<br /><br />K<br /><br />PS - How do I post messages without the broken html tags? I'm not using any HTML but it seems to be adding it to every one of my posts.
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I've been kind of frustrated with this, and it just occurred to me, and perhaps I'm answering my own question, but in order to increase a farming population, the idea is not to block off a whole swath of agricultural industry like we do with medium and high density industry, but instead make several smaller squares? I've setup a medium sized city square that i zoned entirely for agriculture and only about a dozen farms popped up, each with a population of 2. 2x12 = 24 farmers, hardly enough to warrant a farmer's market...<br /><br />As an aside, has anyone done a bat for a vineyard?<br /><br />K<br />
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Looking for two items...<br /><br />First is for a curling rink (either indoor or outdoor) as a recreational thing.<br /><br />Second is for a Fort or Fort ruin landmark. Something akin to the old fort in Halifax just up the hill from the harbour.<br /><br />K<br />
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Nice bats!<br /><br />I don't suppose you'd have any interest in making some nice curling rinks? Either indoor or outdoor.<br /><br />Thanks!<br /><br />K
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I'm having a similar problem.<br /><br />I have a decent-sized city, around 50k people in it. I have several hospitals and always make sure I have capacity for the people they serve.<br /><br />My problem is that while I have a capacity of like 2400, and only have 968 patients, I STILL get the annoying window popping up that healthcare funding has been hit and workers are threatening to strike! If anything, they should be worried about being laid off!<br /><br />I am running the Deluxe edition of SC4. Having said that, I have been unsuccessful since buying the game about a year ago in downloading the update from EA. Whether or not that fixes it, I have no idea.<br /><br />Any thoughts?<br /><br />K
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highway off and on ramps
kernale replied to gangstalicious_yashar's topic in SimCity 4 General Discussion
Very strange. I tried messing around with it on a blank region tile and couldn't get it to work.<br /><br />I then started building an elevated interstate in an actual city and dragged my avenue under it and it asked if I wanted onramps. Unfortunately after that I couldn't reproduce the same situation.<br /><br />I don't recall if the interstate was in the process of being built or was already built. I saw reference in another post for something completely different that some things can only be obtained if you cross two transportation types while they haven't finished being built.<br /><br />Sound plausible?<br /><br />K -
highway off and on ramps
kernale replied to gangstalicious_yashar's topic in SimCity 4 General Discussion
Just a quick question, maybe a tad off-topic from where this thread was going, but I've seen many examples from folks that have avenues that merge onto interstates. I can't seem to get mine to work that way. The most effective solution I've found is to make the avenue go over or under the interstate and on either side of the avenue have road overpass onramps and make a sort of box that intersects the avenue so that I don't end up funneling avenues into a road in order to use the onramps. It's a pain and not terribly realistic.<br /><br />Is there a way to do this in-game without any plugins?<br /><br />K -
I had this same problem a few times. Try messing around with the tax rates, lowering them for the appropriate income range of the people you want to move in. If you want middle class, then throw in some schools.<br /><br />K<br />
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Been playing SimCity4 off and on for a few months now and thought I'd go back in and see where I could take my cities....<br /><br />Last night I had one of my cities meet the requirements for the Hydrogen Plant, so it <strong>can</strong> be done without the missions.<br /><br />K
