I hate the rush hour expansion. I don't want to make money like that, I want to make it running the city, not driving around arcade like. Much respect to those who love it. I would love if they introduce population competition in-game. Example: There should be a "World" population (starts small, with small increases) My city and the neighboring cities should be "competing" to see who attracts these people. I build an amusement park. Some of the neighbors citizens move to my city. One of them lowers commercial taxes. Some companies move that way. etc etc. Another neighboring city offers free health care.. some people move out of my city. "flocks fly to neighborville in search of better healthcare." It is common sense that people will move to places to look for a better life. If I see a city that has plenty of parks, lower taxes, good schools,and good police, less pollution and good jobs.. I'M MOVING!. (of course you cant have all that) With this system, some neighboring cities/towns can become ghost towns. while others can become overpopulated (which is bad too) The mayors will have to balance recreation, taxes and other things just to keep the citizens. We should be able to label county zones. That you can make suburbs, that will later become part of the city when the city reaches it. The suburbians might protest too, and even move as the cities crimes overwhelmes it.