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0 Clean SlateAbout Kemtri98
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Freshman
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I am probably going to get flamed for asking this, but here goes: I'm having a problem with dependencies. I reinstalled the game on a new machine, and went about downloading all my favorite STEX stuff. The problem arises because most of the readmes refer to dependency files that are now obsolete or simply gone, and I have not been able to find good documentation for which individual dependencies were merged into what mega packs. Most of the things I need I have tracked down, but I'm still having a lingering issue with two lots in the BSC BLS farms plugin - Gascooker's Gaff and BSC Breton. I have tried and tried to find the dependency files that now contain the props for these lots, to no avail. I know that BSC Breton was once in the file BSC BAT Props MJB Vol03.dat, which no longer exists on the STEX. I thought it would have been integrated into the BSC mega prop pack, but maybe it was overlooked. At any rate, I've been driving myself mad over this for at least two weeks, downloading prop pack after prop pack. If anyone can point me toward the files that contain building props for these lots, I would be eternally thankful.
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I'm looking for a modd that makes all the trees on a map seasonal. Does such a thing exist?
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Ooh, I'm going to make an Orwellian chocolate factory where all the laborers are drugged, mindless drones, and dissenters are boiled alive in huge vats of milk chocolate, then stuffed with nougat and put on display as an example to others.
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How do you feel about the SCS announcement?
Kemtri98 replied to Dirktator's topic in City-Building Games
It looks like Caesar IV (which I play) in a SimCity skin. I don't like the idea of taking away individual building funding, and that everything has to be plopped rather than grown. It really is as if they've taken Caesar and modded it a little to make it resemble SimCity. I really REALLY hope that the new game won't have the same execrable camera lag that makes Caesar IV nearly intolerable at times. -
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Version 1.0
314 Downloads
Created from USGS data of the Apostle archipelago of northern Wisconsin. This group of 22 islands lies in Lake Superior off the tip of the Bayfield penninsula. They feature craggy brownstone shores, red sand beaches, and many lighthouses. This region is at a little less than half scale, as the archipelago is more than 30 miles wide. Three of the easternmost islands are excluded. The headland to the southwest is the Bayfield penninsula. This is my first region made from USGS data. Feedback would be appreciated. -
Hey guys, I just ordered the Rush Hour expansion pack. One thing that really bugs me about Sim City 4 is that it's impossible to make functional traffic circles or truly circular roadways. Does Rush Hour allow you to do either of these things? If they're not in the game, has anyone created a mod? So many European cities are built on the circular street model, you'd think the designers would have incorporated at least some working traffic circles into the game. You just can't build Paris without radial streets and trafic circles. For really busy intersections, they're quite efficient. Plus, you could put some really neat landmarks in the center, like Nelson's Column or L'Arc d'Triomphe.
