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Everything posted by waway625
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How do you feel about the SCS announcement?
waway625 replied to Dirktator's topic in City-Building Games
and i upgraded to an 8800 for that?!?! darn, lets keep our SC4s and wait for SC6 (uhmmm maybe in 10 years?) -
Critical Disk Maintenance Items
waway625 replied to A Nonny Moose's topic in SC4 Bugs & Technical Issues
and disktrix ultimate defrag, and force the defragmenter to place your SC4 files (and games for that matter) to be placed on the outer part of the disk (fastest part) and your least used programs/files on the inner part -
city size limited by CPU speed and RAM
waway625 replied to GoaSkin's topic in SC4 Bugs & Technical Issues
im running on an e6300 overclocked to e6700, 2gigs of Low latency RAM and an 8800GTS..and pop increase wasnt noted as opposed to my old A64 3800+ rig with a 1024mb of RAM and 7600GT point is, whatever rig youre running, it will grow if conditions are met..the faster rigs only help in giving you a smoother gameplay and better graphics -
Originally posted by: ILL Tonkso I amm using this to show how a major rail artery can help mass amounts of Sims get about AND still look snazzy!quote> but thats you though...any iLL Tonkso creation IS a snazzy creation
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i still use rails..
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amazing region you got there 112233 arch, havent played much Sc4 since updating my comp kinda rusty still after not having played for about 2 months
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that ship is dangerously close to the building though..
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Lols stupid EA.. roll back to old drivers, but those drivers dont support th newer card/maybe they want us to use the detonator drivers for our 7 series cards LMAO..fastica, since im not into playing windowed games, can you please post pictures of a 16bpp and 32 bpp image for comparison? thanks edit..so i triued windowed mode myself, and ran 32bpp, now am no longer disturbed by running the game in 16bpp, i can hardly see, (actually i cant see at all) any difference between the two (16bpp and 32bpp)
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^^ lols that was stupid (i mean EA) howd would making a new user account fix this game? its in the graphics rule.sgr and videocards.sgr...i think if we can fool this game into thinkingwere using a geforce 4 then we can play in 32bpp fastica maybe you can do this (id like to but im too sleepy now, its 3am here) find out the deviceID of your card... heres mine: sglDriverName = DirectX sglDriverVersion = 2.0 driverName = nv4_disp.dll driverVersion = 6.14.10.8456, GUID: D7B71E3E-40D1-11CF-F25B-53E50EC2CD35 cardName = NVIDIA GeForce 7600 GT cardVersion = Vendor: 10de, Device: 0391, Board: c5533842, Chipset: 00a1 cardIdentity = NVidia, GeForce 7600 GT so mine is card 0x0391 and under the videocards.sgr, replace with your card's device ID card 0x0251 "GeForce4 Ti4400" card 0x0253 "GeForce4 Ti4200" card 0x0258 "GeForce4 Quadro" card 0x0259 "GeForce4 Quadro" card 0x025b "GeForce4 Quadro" card 0x02a0 "GeForce3 XBOX" with this card 0x0391 "GeForce4 Ti4200" of course remember to backup your videocards.sgr file first.. im off to sleep now, ill try this (if someone hasnt yet) in the morning ooops i realized that may not work since the driver will recognize the card still as a 7600GT..but it may be worth trying
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fastica, fortunately (for me) i havent experiened that (im using a watermod, that may be the reason) as for the 16bpp, well, its very unfortunate to think that i have better SC4 graphics when iwas playing using my Geforce 4 than now that im using a 7600GT but of course performance-wise i cant complain..can anyone post a 32bpp image?
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yeah i edited my card to the line at videocars.sgr card 0x0251 "GeForce4 Ti4400" card 0x0253 "GeForce4 Ti4200" card 0x0258 "GeForce4 Quadro" card 0x0259 "GeForce4 Quadro" card 0x025b "GeForce4 Quadro" card 0x02a0 "GeForce3 XBOX" card 0x0391 "GeForce 7600 GT" quote> and this line at the graphicsrule.sgr partialRule "Fast card" -any # We run well on these cards, so up the defaults. stringMatch cardIdentity "NVidia*Geforce*" stringMatch cardIdentity "NVidia*GeForce 7600 GT*" stringMatch cardIdentity "ATI*9700*" stringMatch cardIdentity "ATI*8500*" stringMatch cardIdentity "Matrox*Parhelia*" quote> but still got this Log generated on 1/27/2007, 03:04 Flags ----- hardwareDriver = true DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = Arch. Clark Salise appName = SimCity 4 version = 1.1.610.0 osVersion = Windows NT 5.1 computerName = CLARKSBOX CPU = AuthenticAMD sglDriverName = DirectX sglDriverVersion = 2.0 driverName = nv4_disp.dll driverVersion = 6.14.10.8456, GUID: D7B71E3E-40D1-11CF-F25B-53E50EC2CD35 cardName = NVIDIA GeForce 7600 GT cardVersion = Vendor: 10de, Device: 0391, Board: c5533842, Chipset: 00a1 cardIdentity = NVidia, GeForce 7600 GT soundDriverName = ALCXWDM.SYS soundCardName = Realtek AC97 Audio buildType = Release Numbers ------- cpuSpeed = 2402 memory = 1024 freeMemory = 700 screenWidth = 1024 screenHeight = 768 screenBPP = 16 videoMemory = 248 textureMemory = 248 textureStages = 8 bogoFPS = 0 bogoMPPS = 0 quote> anyway, ill look into this further, and if i get a solution, ill post it here ill also try to forward this issue at guru3d.com and see what people there can suggest thanks for reading my CJ too edit..heres the link to the thread that i opened at guru3d
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*****?! i didnt notice that..well heres mine Log generated on 1/27/2007, 00:52 Flags ----- hardwareDriver = true DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = Arch. Clark Salise appName = SimCity 4 version = 1.1.610.0 osVersion = Windows NT 5.1 computerName = CLARKSBOX CPU = AuthenticAMD sglDriverName = DirectX sglDriverVersion = 2.0 driverName = nv4_disp.dll driverVersion = 6.14.10.8456, GUID: D7B71E3E-40D1-11CF-F25B-53E50EC2CD35 cardName = NVIDIA GeForce 7600 GT cardVersion = Vendor: 10de, Device: 0391, Board: c5533842, Chipset: 00a1 cardIdentity = NVIDIA GeForce 7600 GT soundDriverName = ALCXWDM.SYS soundCardName = Realtek AC97 Audio buildType = Release Numbers ------- cpuSpeed = 2402 memory = 1024 freeMemory = 632 screenWidth = 1024 screenHeight = 768 screenBPP = 16 videoMemory = 248 textureMemory = 248 textureStages = 8 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying Sound applying high sound detail applying City Detail and Day/Night Settings applying City Detail and Day/Night Settings> applying high computer power option 9 = 3 option 13 = 1 option 15 = 3 applying Texture Quality and Building Variety Settings applying Texture Quality and Building Variety Settings> applying high memory option 3 = 3 option 14 = 3 applying Variable Speed Automata applying default option 10 = 1 applying Standard hardware option 0 = 1 option 1 = 1 option 2 = 1 option 4 = 0 option 5 = 1 option 8 = 1 option 7 = 1 option 6 = 1 option 11 = 0 option 12 = 0 applying Standard hardware> option 1 = 2 applying Standard hardware>> option 0 = 2 applying Standard hardware>>> option 2 = 2 applying Standard hardware>>>> option 4 = 1 applying Standard hardware>>>>> option 11 = 1 applying Two stages applying Lotsa vidmem applying Not Slow GeForce applying Fast card applying Fast card> option 12 = 1 applying Fast card>> option 1 = 3 applying Fast card>>> option 0 = 3 applying Fast card>>>> option 2 = 3 applying Fast card>>>>> option 4 = 1 Options ------- Visual Effects current: 3 recommended: 3 Cars/Sims current: 3 recommended: 3 Shadows current: 3 recommended: 3 Atmospheric effects current: 1 recommended: 1 Water effects current: 1 recommended: 1 Software/Hardware current: 1 recommended: 1 Cursor current: 1 recommended: 1 VariableSpeedAutomata current: 1 recommended: 1 Translucent UI current: 1 recommended: 1 Graphic Detail current: 3 recommended: 3 Building Load Speed current: 3 recommended: 3 Texture Quality current: 3 recommended: 3 Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = true forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = true renderdecals = true usesecondstage = true forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 2 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 8 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0.0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0.55 quote> maybe we should edit the VIDEOCARDS.SGR file and GRAPHICSRULE.scg to include our videocards in the list? hmm but im not willing to try it just yet..anyone want to volunteer?
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yeah..it looks like its filled with seaports? or are those marinas?
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the farm fields are the most realistic ive seen so far though the 2 sharp river edges at the bottom arent
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mine
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ok ang construction site ah!
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AMAZING! keep it up..
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i like this..it looks very realistic..
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yeah im using that thanks for that software BTYW anyway, re: hardware, some of us just want to get the best that our money can afford (unfortunately, my money hinders me from getting the proper hardware lols)
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sure about what? all i said was DIA has 3000m runway and when the B747 we were on landed, it didnt take up the entire runway, theres about 500m or so of runway left im not sure how much was left though, but if you look at it at google, what i meant was the B747 stopped in front of the new terminal (it landed on runway 5 )
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dont worry, ive been running this PC for almost a year (at this oc settings) and ive used memtest, occt, prime95 and etc and no failures ever
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3000m good enough for the A380? wow thats good to hear, our RL airport Davao International only has a 3000m runway (and no room for expansion) and i noticed the B747 dont take up the whole 3000m too, when we landed, it stopped right at area where the terminal is (about 500m from the runways end)
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I got an A643000+ oced to 3800+ speed 1024mb of RAM and a factory Oced 7600GT everything works fine...some slowdowns (prolly also due to my 1.2gig worth of plugins) but overall, the game runs smooth
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i guess @the sanderson havent been to SE asian beaches? those trees and rocks are common in the beaches near my hometown
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webmaster -thanks for the link and diagram i could really use those pilotdaryl..i guess im going to have a dual scale for my city though 16m for the city and 19m for the airport
